Reviews and Problems with The Mighty Quest for Epic Loot
Showing 1-10 of 12
14 March 2014
Summary: This game is pretty bad, but still gets a 5 because its "free". The plot belongs in a garbage can, doesnt even try and attempts to be funny by poking fun of itself but falls far short. The idea of a vast array of custom player made dungeons sounds great, but falls completely flat. Players do not design dungeons to be fun, but to be as frustratingly difficult to deter other players from attacking.
Summary: i was able to finally able to play this game this weekend. i was super excited since i had the weekend off and thought i would find a new addiction. when i first started playing it reminded me a lot of Diablo. (eye heart diablos) and the game mechanics are really quite simple so that it doesnt take a rocket scientist to play but to be really good you have to give thought to how you build your character. i dont like building my own castle's defenses though.
Summary: This is one of the most addictive free-to-play games I played. Funny too. I didn't need to spend any money on it to be able to build a nice, hard-to-defeat castle. Never experienced any technical issues with the game as well despite the fact it is still beta. There is still a space for improvements though. Co-op and marketplace are two most obvious.
Summary: All fun and cool. But there is a terrible aspect. The sheer imbalance! After a few hours of play, to achieve level 15. In the castles of other people instead of monsters people begin to put bombs and traps. And all the fun in prevraschaetsya sad: "I will survive the explosion?". While the developers are not Fixed, I do not think that the game will be popular.
Summary: This game has something wich i can't really grasp. The art style and the combat system is well made. I like this aspect of having a home territory wich you can upgrade and defend, but like others say, you will need to grind alot to get sufficient gold for all your upgrades. Equipment upgrades can be achieved by raiding castles wich is a nice aspect. They should integrate a co-op mode though.
Summary: Addictive gameplay, the best of 2 worlds Hack and Slash and Tower Defence. Funny F2P, i am eager to find new strategy to kill you all :) Hope the game can get more content such as coop or bigger castle.
Summary: Single player, booring, you have to pay for everything, if you want to be good. Don't try this game, realy, time waste. No Co op, no multiplayer... you create a castle, somebody load it from net, and try to destroy it.
Summary: This game is very much still in beta. This may be exclusive to my experience, but about every hour or two, I encounter some game breaking bug that forces me to restart. (Though this has never happened mid-dungeon, or at any time that would have been frustrating). I am actually really liking the streamlined gear/leveling systems, it really lets you get into the experience, rather than spending a large chunk of your time A/Bing two slightly different helmets, or biting...
Summary: After being unsure about the game after the tutorial, I found myself quickly sucked in. It is a good blend of Diablo-style game play and Dungeon Keeper-like dungeon building. The game is PvP in nature, although you're never directly combating other players. Instead, you are trying to raid player crafted dungeons to steal their resources. I find myself spending hours trying to maximize the effectiveness of my dungeon.
Summary: Another prime example of a good concept ruined by bad design. This is what happens when studios design cash-cow games. They take a good concept and butcher it with grinding gameplay that isn't fun nor is it productive for the player. The game isn't pay2win, but there is a massive grindfest that just screams "INVEST" at you because you do have to invest a lot of time and most of that time is wasted by grind mechanics that force you to play endless hours just to get...