Reviews and Problems with The Mighty Quest for Epic Loot
Showing 1-10 of 12
14 October 2014
Summary: A great concept ruined by irresponsible and greedy management of the sales division, progressing thorough the game without paying money is just painful and even few bucks will not do the trick, making it in fact a pay to win.
Summary: Far too many bugs and imbalances completely ruin the fun, not to mention design flaws like not being able to access your inventory during raids to clear out unwanted items so you don't miss out on epic drops, because your hero will pick up everything.
Summary: The art is good, and the gameplay is entertaining at low level, but it quickly loses its charm once you realize how it is designed. The design pushes you to either spend huge amounts of time grinding for crafting ingredients, or spend real money in the store.
Summary: This game is a 5 for me because i got fun out of it but now it is getting boring with there not bring out good patches for the game and you get one like once a mouth what is bad plus the frost is a 4 man team but they are betting the might quest team by updating the game quickly what is good for...
Summary: The professional reviews cover a lot of it, but for me the biggest problems come down to two things: having to self-validate your dungeon every freaking time and the tendency to make the dungeon into a giant trap where one of your wells is hidden that no one can get through without dying.
Summary: The Mighty Quest for Epic Loot is a hilarious game that makes fun of games such as WoW. Nobody cares about story in those types of games anymore as everyone has turned there focus onto loot gathering.
Summary: This game's premise was interesting, however, very poorly executed. The game is a cheap (and bad) rip off of Diablo 3. I tried out the mage and the abilities were pretty much just poorly redone mage abilities from D3. Not to mention the UI and the way the loot drops/gold look.
Summary: This game is pretty bad, but still gets a 5 because its "free". The plot belongs in a garbage can, doesnt even try and attempts to be funny by poking fun of itself but falls far short. The idea of a vast array of custom player made dungeons sounds great, but falls completely flat.
Summary: i was able to finally able to play this game this weekend. i was super excited since i had the weekend off and thought i would find a new addiction. when i first started playing it reminded me a lot of Diablo.
Summary: The Grinding Quest for Mediocre Loot First of all, I am playing this game since closed beta, and have around 150 hours poured into it. In closed beta game was kinda ok, they had some bad choices with spending real cash, but I never cared about it and haven't seen it as game-breaking.