Reviews and Problems with The Lost Crown: A Ghost-hunting Adventure
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The Lost Crown: A Ghost-Hunting Adventure
Adventure Classic Gaming
1 June 2011
Excerpt: Ghosts and evil spirits had been a part of our human culture for millennia, dating back to the time of King Gilgamesh (circa 2700 BCE). Herodotus (circa 484-425 BCE) wrote about ghost stories that were carved into clay tablets by King Gilgamesh. Homer first penned stories of ghosts (circa 850 BCE) in his epic poem, Epic of Gilgamesh, followed later by Ovid and Pliny.
Excerpt: The Lost Crown: A Ghost-hunting Adventure is the latest game from the one-man developing team known as Jonathan Boakes, who also created the two Dark Fall adventures and assisted with Barrow Hill . In this adventure, you play as a treasure-hunter named Nigel Danvers, and you arrive in the town of Saxton looking for a fabled lost crown.
Excerpt: I would have loved to have seen this game on the PS3 or 360, not because of the gameplay but rather the content which would have looked great on the big screen, in the dark. With that said, The Lost Crown: A Ghost Hunting Adventure is developed by Darkling Room and is one of those rare adventure games on the PC which involves ghost hunting.
Excerpt: Being a child of the 80’s, pretty much all the lads in my class were obsessed with Ghostbusters. We had ghost traps made from shoe boxes and proton guns made from used toilet rolls. We even went on an excursion to a supposedly haunted graveyard one night, complete with a ghetto blaster playing the Halloween theme tune for atmosphere. Sadly, we eventually grew up and left to become bankers or chemists or alcoholics, and the dream died.
Pros: Lots of cool gadgets, Plenty of jumpy bits, A lengthy game...
Cons: ...which can drag a bit, Unskippable dialogue, Awful voice acting
Conclusion: The Lost Crown has a great, creepy atmosphere, and the presentation is one of a kind. Dark shadows, spectral figures, near constant mist, and chilling sounds are bound to give most folks an uneasy feeling about playing the game at night in a dimly lit room. Of course, that's partially the point. If the developers could have paid closer attention to character animations and movement, the game could have an even greater impact.
Conclusion: Ultimately, it’s the setting of The Lost Crown, between the brilliant sound design and the superb art direction, that will give you the most pleasure, and a great deal of praise for these elements is due the game’s creator, Jonathan Boakes. Except for some graphical effects, Boakes created the entire game, including the story, the puzzle design, and the art, wholly by himself. He even provides the voice of Nigel, though maybe that’s a point against him.
Excerpt: Aldus een kaartje dat bij het spel zit. Sociaal als ik ben, ga ik de arme man helpen. Want hij heeft gelijk, er gebeuren rare dingen in het Engelse plaatsje. Enge dingen. Geen enge dingen als een veel te dikke man in een Speedo of een oma van 80 in een veel te strak badpak, neen. Onverklaarbare dingen; dingen die niet van deze wereld zijn.
Conclusion: Eigentlich bin ich jemand, der Grusel lieber aus dem Weg geht - trotzdem hat mich The Lost Crown von Anfang bis Ende gefesselt. Ja, hin- und wieder bin ich aus dem Spiel ausgestiegen, um eine Pause vom Dauergrusel zu bekommen, der für konstante Gänsehaut sorgte, doch spätestens am nächsten Tag war ich wieder unterwegs in Saxton.
Pros: unglaublich dichte Atmosphäre, lange Spielzeit, angsteinflößender Sound, umfassende Story...
Cons: ... mit kleineren Löchern, hölzerne Animationen, nicht abbrechbare Dialoge