Reviews and Problems with The Lost Crown: A Ghost-hunting Adventure
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The Lost Crown: A Ghost-Hunting Adventure
Adventure Classic Gaming
1 June 2011
Excerpt: Ghosts and evil spirits had been a part of our human culture for millennia, dating back to the time of King Gilgamesh (circa 2700 BCE). Herodotus (circa 484-425 BCE) wrote about ghost stories that were carved into clay tablets by King Gilgamesh. Homer first penned stories of ghosts (circa 850 BCE) in his epic poem, Epic of Gilgamesh, followed later by Ovid and Pliny.
Excerpt: “Two ingredients most valuable in the concocting of a ghost story are, to me, the atmosphere and the nicely managed crescendo… Let us, then, be introduced to the actors in a placid way; let us see them going about their ordinary business, undisturbed by forebodings, pleased with their surroundings; and into this calm environment let the ominous thing put out its head, unobtrusively at first, and then more insistently, until it holds the stage.” –M.R.
Excerpt: I would have loved to have seen this game on the PS3 or 360, not because of the gameplay but rather the content which would have looked great on the big screen, in the dark. With that said, The Lost Crown: A Ghost Hunting Adventure is developed by Darkling Room and is one of those rare adventure games on the PC which involves ghost hunting.
Excerpt: Being a child of the 80’s, pretty much all the lads in my class were obsessed with Ghostbusters. We had ghost traps made from shoe boxes and proton guns made from used toilet rolls. We even went on an excursion to a supposedly haunted graveyard one night, complete with a ghetto blaster playing the Halloween theme tune for atmosphere. Sadly, we eventually grew up and left to become bankers or chemists or alcoholics, and the dream died. But just because you’re a...
Pros: Lots of cool gadgets, Plenty of jumpy bits, A lengthy game...
Cons: ...which can drag a bit, Unskippable dialogue, Awful voice acting
Conclusion: The Lost Crown has a great, creepy atmosphere, and the presentation is one of a kind. Dark shadows, spectral figures, near constant mist, and chilling sounds are bound to give most folks an uneasy feeling about playing the game at night in a dimly lit room. Of course, that's partially the point. If the developers could have paid closer attention to character animations and movement, the game could have an even greater impact.
Excerpt: Indy adventure games have been thriving on the PC for years, so it wasn’t a surprise when I got my review copy of The Lost Crown and learned that it was designed and developed by a single man, Jonathan Boakes. The premise is simple enough: journey around mysterious towns on England’s coastline, and set out to investigate the ghostly activity that has seemingly been haunting these areas.
Conclusion: Overall, I found that I enjoyed The Lost Crown far more than I had expected to, but occasionally there were slow spots, irritating stalemates which would not allow you to move forward without that one missing clue. The animation of the characters themselves leaves a lot to be desired and the grammar and spelling in the game is absolutely appalling. All in all, the game was engaging, engrossing; and well worth the time and distraction away from other pursuits.
Conclusion: Ultimately, it’s the setting of The Lost Crown, between the brilliant sound design and the superb art direction, that will give you the most pleasure, and a great deal of praise for these elements is due the game’s creator, Jonathan Boakes. Except for some graphical effects, Boakes created the entire game, including the story, the puzzle design, and the art, wholly by himself. He even provides the voice of Nigel, though maybe that’s a point against him.