Reviews and Problems with The Lost Crown: A Ghost-hunting Adventure
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Review: The Lost Crown (PC)
28 June 2014
Summary: The Lost Crown is still a darn good game six years later. While some of the technical aspects are a bit dated, the storytelling and atmosphere is as good or even better than similar games today. I can’t often say that I’ve been spooked by a video game, but this one pulled it off.
Excerpt: Ghosts and evil spirits had been a part of our human culture for millennia, dating back to the time of King Gilgamesh (circa 2700 BCE). Herodotus (circa 484-425 BCE) wrote about ghost stories that were carved into clay tablets by King Gilgamesh.
Excerpt: “Two ingredients most valuable in the concocting of a ghost story are, to me, the atmosphere and the nicely managed crescendo… Let us, then, be introduced to the actors in a placid way; let us see them going about their ordinary business, undisturbed by forebodings, pleased with their surroundings;...
Excerpt: The Lost Crown: A Ghost-hunting Adventure is the latest game from the one-man developing team known as Jonathan Boakes, who also created the two Dark Fall adventures and assisted with Barrow Hill .
Excerpt: I would have loved to have seen this game on the PS3 or 360, not because of the gameplay but rather the content which would have looked great on the big screen, in the dark. With that said, The Lost Crown: A Ghost Hunting Adventure is developed by Darkling Room and is one of those rare adventure...
Conclusion: The Lost Crown has a great, creepy atmosphere, and the presentation is one of a kind. Dark shadows, spectral figures, near constant mist, and chilling sounds are bound to give most folks an uneasy feeling about playing the game at night in a dimly lit room. Of course, that's partially the point.
Conclusion: Overall, I found that I enjoyed The Lost Crown far more than I had expected to, but occasionally there were slow spots, irritating stalemates which would not allow you to move forward without that one missing clue.