Summary: This game is SquareJP's finest work this generation. The story, whilst being somewhat generic is a shining example of how you take a generic concept and make it more than that. In this game, you do not control a few singular characters, instead you have 'unions' which you form with a key character acting as a general so to speak, with bodyguards and special units in the union.
Summary: After I read how the reviews has no balance whatsoever (some as low as 1 while others as high as 10), I decided to pitch in. First of all total time spent on this game 100hours. Although sadly I haven't complete the game cause I needed to reinstall Windows and I forgot to back-up my save (the save is at the final dungeon ). Here is my review breakdown : Visual 8 The diversity of enemy sizes, model are very nice.
Summary: I realize I'm incredibly late to the table for this, but it's been in my game library a long time and I never played it. Cheesy characters aside (except for Torgal!) the combat in this game is ridiculously boss. It's like playing a mix of Fire Emblem and an RTS. You have multiple unions of multiple people going around fighting enemies in different parts of the battlefield, and the angle you're attacking changes the ways you can both attack and get attacked.
Summary: This game is horrible! On paper, the battle system sounds very interesting, with the ability to rush head-on at a unit, flank, counter-attack, etc. The problem is that, with the exception of the quick-time-event countering, combat devolves into a fuster-cluck mish-mash of arbitrary nonsense. Being able to form "unions" (tiny 1-5 man groups of units) and give them tactics sounds appealing, but it isn't. You can't really tell them what to do.
Summary: The Last Remnant, whilst flawed and far from perfect, contains enough creamy goodness of the Square-Enix flavour to deliver an experience that JRPG fans will enjoy getting a good fix of. Whilst a step behind in terms of presentation (the game contains far less voice-acted sequences than most modern RPGs) this is soon forgotten once you're into the thick of the game, as what it does contain is enough actual RPG elements (stats, side-quests, exploration, etc.
Summary: I enjoyed the story but found the combat system to be a bit of a frustrating mess which although it probably isn't, just felt unfair. i thought the main characters were likable and the voice acting was good. i just feel i would have enjoyed the game allot more if the combat system was different, perhaps if it was grid based instead of the just attacking whats in range then being stuck fighting.
It's a bad movie that keeps asking you if you would like to continue.
23 October 2011
Summary: Was not expecting much when I bought this game; just wanted a good RPG game with a story that I could pass the time with. The only way I can keep playing this game is when I' am completely drunk out of my mind, it's that boring and lame.
Summary: This is an excellent and very underrated game. You break your party members into squads and you don't control them directly which is probably turned a lot of reviews off. There is a huge amount of content and it's a lot of fun to upgrade your own and your party members equipment, who will request assistance from you in upgrading their gear. Lots of places to explore, fancy techniques to use, heaps of monsters, excellent graphics and lots of phat loot.