Excerpt: Incredulously, the concept for The Inner World started out in 2010 as a student project by the cofounders of Studio Fizbin when they were still studying at the Filmakademie Baden-Wüerttemberg in Ludwigsburg, Germany.
Conclusion: is a notably superb port from its PC counterpart, but doesn’t particularly offer anything new here either. Players looking for a conventional retro puzzled-based adventure will love , but in the end it wasn’t so much the eccentric comedy romp that I was expecting. To each their own, though.
Excerpt: What is it? Studio Fizbin is a small German game development studio started by a group of students from the Filmakademie Baden-Württemberg, close to Stuttgart in Southern Germany. Their studies led to a collaborative project which they've now released internationally as The Inner World .
Excerpt: Aw, lookit the tiny Empire and its widdle Death Star! Lookit the teensy aliens living inside! It’s hard to believe something so adorable is still capable of turning teeming planets into asteroid fields with a single, well-focused laser shot. That’s evil for you. Turn your back for a second, and bam.
Pros: Adorable graphics. Great sense of humor. Star Wars references galore. Unlock animated scenes. Addictive gameplay.
Cons: Still plays a great deal like Tiny Tower. Game is stingy about handing out hard currency.
Excerpt: Despite my nostalgic fondness for the LucasArts (may it rest in peace) point-and-click adventure/puzzle games of yore, I’ve come to the realization that I don’t always love this sort of game. Or at least I find myself definitely enjoying some sides of it more than others.
Conclusion: Though each chapter consists of no more than a handful of locations (around four or five), there are a surprising number of tasks in each segment that must be accomplished before proceeding.
Conclusion: For the most part, I found The Inner World to be a dull and unsatisfying experience, punctuated by the occasional interesting story moment or line of dialog from a memorable character. I confess, however, that I have a lower than average tolerance for boring or illogical puzzles in adventure games.
Summary: Germany really is the country that cares the most about adventure games today. With companies like Daedalic and King Art lovingly creating multiple entries to the genre, they may not match the perfection of LucasArts (indeed, they may be riddled with flaws and translations issues), but they’re...
Conclusion: Point-and-click adventures are not everyone's cup of hot chocolate but this should hit the mark with anyone who fondly remembers the greats of yesteryear. Yes, it is a bit crude; yes, it crashed on me a couple of times; yes, there were a few localisation errors, and yes, the end credits failed to...
Conclusion: The Inner World can definitely be seen as something new among point-and-click adventure games as it manages to establish a balance between a dark and twisted world, on the one hand, and a crazy optimistic and cheerful way of thinking, on the other hand.