Excerpt: running for so long without any core changes to how they play, sometimes it's hard to notice that just how stagnant the genre has been. In some ways, it's simple: when the primary source of profit is monthly fees, developers do what's required, and sometimes little more, to get the largest number of people paying that fee for as long as possible.
Conclusion: The Guild 2: Pirates of the European Seas does justice to the franchise and certainly shows in the areas it has listened to the community. There are still issues with the AI and its wacky swings both economically and general path finding but I still can’t help but have a great fondness for it. Plus it’s a break from all those Caribbean pirates pillaging all the glory – let’s give our European brothers and sisters a chance for some swag!
Summary: By virtue of trying to understand The Guild 2: Renaissance , I learned more about myself. I learned that sometimes I get bored and that one must fight through the confusion and annoyance that feeling helplessly lost can bring. The Guild 2: Renaissance helped me find my patience, something I thought I threw away when the internet came about. The stand alone add-on is a challenge, but one I would say you should try.
Excerpt: Playing The Guild 2: Renaissance , A standalone expansion to The Guild series from RuneForge, is an experience akin to the Kübler-Ross model that describes the stages of grief people go through when dealing with a tragedy. Denial : They couldn’t possibly release a game with a manual that reads like a feature list. This advertised tutorial (bizarrely enough, in the Manual itself) doesn’t exist in the game, they wouldn’t do that on purpose. It must be me, I’m being daft.
Excerpt: Don’t know what to do with yourself during the commercial breaks or while that totally legal torrent downloads? Fear not! With Gravity Bone by Brendon Chung of BLENDO Games, that time is now Spy Time. There are no lengthy cutscenes to act as preamble. The manual contains a terse description of controls and a short paragraph that sets the tone of the game, but betrays nothing of the plot. You simply step out an elevator and the game begins.
Excerpt: If, like me, you're a bit of a hopeless romantic then you'll probably have spent more afternoons than you'd care to admit pondering what life would have been like in the middle ages. It's the kind of escapism all geeks are guilty of while they stand in line at the supermarket. They ask themselves; Would I be a gallant knight of the realm? A powerful land baron, zealously milking his cash cow? A rugged outlaw with a heart of stone?
Conclusion: Beautiful Katamari isn’t your typical game. If it weren’t for its quirky nature then the game probably wouldn’t have succeeded here in the States at all, let alone outside of Japan itself. With a nice replay value, enjoyable gameplay and simply sharing it with others, the game its overall something you will enjoy having in your library.