Conclusion: Essentially, every moment of the actual gameplay is visually striking and a ton of fun; it’s the surrounding experience that really needs to be tuned up. However, anyone nostalgic for this seminal genre will probably be more than happy with the fun gameplay and attractive price. Hopefully this isn’t the last we see of these modern space shoot-em-ups.
Excerpt: The popularity of space simulators throughout the ’90s seems rather baffling in retrospect. Every title whether it be Wing Commander or the incalculable simulators based on Stars Wars all boiled down to the exact same experience: floating slowly through space and attempting to get a bead on enemy spacecrafts while they continually allude your crosshair, zipping right along the galaxy as your rig can barely keep up with the movement, almost as if you were flying in a tub...
Excerpt: Space is boring. Endless swaths of nothingness do not make for a compelling setting in any game. Still, the romance of space-bound dogfights is not lost in our collective imaginations. From Star Wars to the reimagined Battlestar Galactica , fighter pilots have fought alongside immense capitol ships in ways that game developers continue to try to capture.
Conclusion: A couple more months of polish would have resulted in a much better game. If you liked the original, (there are a few of you out there), then you’ll love this. If you’ve been given it as a gift, we can think of worse games to have to play. If you’re a fan of the films / blockbuster AAA titles, then stay away. Multiplayer ties into your single player campaign and can offer a couple hours entertainment, though it is unlikely to draw you away from bigger titles.
Excerpt: Francis Ford Coppola's The Godfather Part II is widely regarded to be one of the best films of all time - a gangster epic that arguably supersedes its celebrated forebear. While EA's Godfather II takes a fair amount of inspiration from this masterful source, it's far more of a direct follow-up to the developer's previous game - a surprisingly enjoyable GTA clone.
Conclusion: I could sum up SOL: Exodus in three words, namely “a frustrating experience”. There is a promise of more, a promise of fun when first starting the game but it does not last beyond the opening mission. It is boring, repetitive and has very little to warrant its – admittedly low – price tag, even to those craving to play a space shooter after having been deprived of them for years. Not recommended.
Conclusion: There are currently four maps available and each level comes with its own objectives. These will help towards your team’s score but generally the team that has the most kills has the best chance of winning. Map objectives always involve securing control points, though on some you may find one team in control of all points right from the start.