Excerpt: Running a galactic trade empire can be fun and all, but sometimes you just want a hectic dogfight in space. While space sims aren’t exactly a common genre, most of them tend to skew towards the economic side of things.
Conclusion: What Seamless Entertainment has in ambition, they lack in polish and gameplay. SOL: Exodus fails to achieve a shade of what Digital Anvil's Freelancer did nine years ago. While only five dollars less than Freelancer 's current value, its still not a better deal.
Conclusion: A couple more months of polish would have resulted in a much better game. If you liked the original, (there are a few of you out there), then you’ll love this. If you’ve been given it as a gift, we can think of worse games to have to play.
Excerpt: Francis Ford Coppola's The Godfather Part II is widely regarded to be one of the best films of all time - a gangster epic that arguably supersedes its celebrated forebear. While EA's Godfather II takes a fair amount of inspiration from this masterful source, it's far more of a direct follow-up to...
Conclusion: I could sum up SOL: Exodus in three words, namely “a frustrating experience”. There is a promise of more, a promise of fun when first starting the game but it does not last beyond the opening mission.
Conclusion: There are currently four maps available and each level comes with its own objectives. These will help towards your team’s score but generally the team that has the most kills has the best chance of winning.
Excerpt: Grand Theft Auto III is to blame. It was such a ridiculous (but deserving) success that all the “me toos” ran scrambling to find their own criminal avatars to unleash. Some have tried to create their own worlds and cities (Saints Row, True Crime) and some decided to take the easy way out and license...