Excerpt: The Elder Scrolls series has strong PC roots, though its presence is growing in the console arena. The Elder Scrolls IV: Oblivion was released simultaneously for the PC and Xbox 360, and while the 360 version lacks access to the mod community of the PC, it is still a very solid entry that offers players plenty to do.
Excerpt: Say what you will about the Elder Scrolls series, but where they come from, they make 'em big and chock full of stuff to do. So it is with Oblivion, the latest and largest entry into the series, this time taking place in the Empire of Cyrodiil during what may be its final days. The sheer size of the game can be intimidating for even seasoned gamers, and there are enough problems to suggest that Bethesda's reach was, at times, a bit beyond its grasp.
Excerpt: MMORPG's do a great job of immersing players into a virtual world where they can always find something new to do or someplace new to explore every time they play. But this year, Xbox 360 owners can find a very similar experience in the single-player RPG, Elder Scrolls IV: Oblivion . The sequel to 2001's Morrowind , Oblivion expands on the series' tradition in every way.
Excerpt: . Just as you manage to suspend disbelief and let the high-fantasy tide wash over you, something completely moronic happens and you're thrown rather aggressively back to the dismal reality of sitting in front of a screen, playing an embarrassingly geeky computer game. I'm never usually one to moan about glitches all that much, but when they regularly remove you from the whole experience, it's difficult not to let it hamper your fun.
Excerpt: “Bigger and mostly better” is one way to describe Oblivion , the fourth installment in the Elder Scrolls series. An ambitious and engagingly epic fantasy RPG, Oblivion improves on many of the problems its predecessors faced. The series’ hallmarks have always been big, sprawling worlds chock full of things to do and rich in detail, with the main plot almost as a side point to the adventures you have along the way.
The Elder Scrolls IV: Oblivion - Knights of the Nine Review
10 September 2007
Excerpt: When The Elder Scrolls IV: Oblivion was finally released earlier this year, it was to critical acclaim and numerous awards including Golden Joysticks. This one game was responsible for millions of Xbox 360 and PC users shunning the outside world as they spent hundreds of hours exploring the beautiful world of Cyrodiil, completing quests, joining guilds, exploring dungeons and trying to work up enough nerve to kill a unicorn.
Excerpt: When Oblivion was released, we at Pro-G were faced with a tough decision. Suck it up and suffer from insomnia for a few days, complete as much of the game as humanely possible, and publish this review alongside all of the others, or, suck it up and suffer from insomnia for a few weeks , explore every nook and cranny Oblivion has to offer, finish all of the guild quests, the main quest, fetch all of those damn Nirnroot plants, and provide our readers with the most...
Conclusion: The hype was over the top, the gameplay is shoddily reliant on the uninspired system of travel; not to mention fairly repetitive, the music is decent but its timing is abrupt, and the graphics are a mess. The narrative, as if I even have to clarify, is asinine. It was a (barely) necessary experience for the faithful series spectators, but it turned out to be a pretty painful one when looking back on the results.