Reviews and Problems with The Elder Scrolls III : Morrowind
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Elder Scrolls III: Morrowind
4 July 2013
Excerpt: There is rivalry between the great houses, cults and necromancy is on the rise. Will you bring peace to the world? Are you the prophesied one? Come and explore the land of Morrowind and get set for quite the adventure!
Summary: If you can gather nothing else from this mammoth review, understand that Morrowind is colossal, offering a virtual infinity of opportunities for the ambitious RPG fan. Of course, its focus is considerably narrower than its predecessors and often finds itself trimming previously available features as a result: for instance, Daggerfall veterans might be disappointed to find that NPCs are awake 24 hours a day and no longer follow a daily schedule, not to mention that...
Excerpt: Many games tout immersion among their redeeming traits, but few truly deliver the promise of entering a rich, detailed world. Enter Morrowind, the third installment to Bethesda's Elder Scrolls series; an RPG made with the premise of almost absolute freedom. On this point, Bethesda delivers. Almost no RPG, past or present, has matched Morrowind in terms of sheer scope, detail and imagination, and the amount of things you can do in this game can rightly boggle the mind.
Excerpt: Morrowind is the latest offering from Bethesda Softworks from their highly popular Elder Scrolls series, following Arena and Daggerfall. The game is set again in the Tamrielic Empire, this time taking you to the Vvardenfell District of the province of Morrowind.
Excerpt: 's atmosphere is so all encompassing despite the derivative high-fantasy setting that it's an enormous challenge not to be blown away at regular intervals. This atmosphere stretches beyond the realms of the delicious visual design, or the eerily fantastic soundscapes, right up to those little moments of the game where you simply can't believe what's happening.
Excerpt: Sorry, folks, it's been awhile since I've had a review. But don't blame me, it really wasn't my fault this time. If you're going to blame something, blame Morrowind. The biggest news at last year's E3 is even better than the hype, as the dozens of fan sites around the 'net will tell you. If you're looking for a cookie-cutter RPG, save the princess, kill some baddies, then go somewhere else. However, Morrowind is here, and hopefully it's here to stay.
Excerpt: The Elder Scrolls III – Morrowind Björn Fallqvist Have you ever felt you feel too “confined”, whether it’s in the real world or in computer games? If the first apply to you, don’t play this game, but go out a bit instead. If, however, the second applies to you (as is the case with some games; “aha, I have gotten the magical stone and have to travel all the 15 minutes back to the other side of the world where the game ends!”) you would do very good to pick up Morrowind.
Summary: The Elder Scrolls III: Morrowind is a great game. There's so much to do, and fine ways of doing it, that the gameplay is top-notch. And the graphics, my stars! Every place in the game is a potential screenshot. I can say that Morrowind is the best RPG I've ever played, but that isn't saying much of doing the game much justice. It's a huge world full of things to do, in any order you can think of. You should by Morrowind without any hesitation. Go on, do it right now.
Excerpt: From its rousing score to its breathtaking vistas, everything from head to toe about Morrowind speaks the language of an epic, in the same creative sense that led to Homer creating The Iliad, Miguel de Cervantes' comical scripting of Don Quixote or James Joyce penning the illustrious Ulysses. It all begins with a timeless, oft-repeated quest motif: the archetype of the hero in the search for self.