Reviews and Problems with The Elder Scrolls III : Morrowind
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(PC Review) The Elder Scrolls III: Morrowind
The Entertainment Depot
19 October 2011
Summary: If you can gather nothing else from this mammoth review, understand that Morrowind is colossal, offering a virtual infinity of opportunities for the ambitious RPG fan. Of course, its focus is considerably narrower than its predecessors and often finds itself trimming previously available features as a result: for instance, Daggerfall veterans might be disappointed to find that NPCs are awake 24 hours a day and no longer follow a daily schedule, not to mention that...
Excerpt: Sorry, folks, it's been awhile since I've had a review. But don't blame me, it really wasn't my fault this time. If you're going to blame something, blame Morrowind. The biggest news at last year's E3 is even better than the hype, as the dozens of fan sites around the 'net will tell you. If you're looking for a cookie-cutter RPG, save the princess, kill some baddies, then go somewhere else. However, Morrowind is here, and hopefully it's here to stay.
Excerpt: The Elder Scrolls III – Morrowind Björn Fallqvist Have you ever felt you feel too “confined”, whether it’s in the real world or in computer games? If the first apply to you, don’t play this game, but go out a bit instead. If, however, the second applies to you (as is the case with some games; “aha, I have gotten the magical stone and have to travel all the 15 minutes back to the other side of the world where the game ends!”) you would do very good to pick up Morrowind.
Summary: The Elder Scrolls III: Morrowind is a great game. There's so much to do, and fine ways of doing it, that the gameplay is top-notch. And the graphics, my stars! Every place in the game is a potential screenshot. I can say that Morrowind is the best RPG I've ever played, but that isn't saying much of doing the game much justice. It's a huge world full of things to do, in any order you can think of. You should by Morrowind without any hesitation. Go on, do it right now.
Excerpt: INTRODUCTION “Snatched from prison by the Emperor’s decree, you arrive at the port of Seyda Neen in the waning years of the Third Era with nothing but the name of a contact in Balmora… completely ignorant of the Prophecies of the Incarnate, your mission, and the role you are to play in Morrowind’s history.” – From the Morrowind cover .
Excerpt: Morrowind is possibly the most anticipated game of the year. How did it do? Unlike Star Wars: Episode 2, the critics are in awe of the newest installment of the Elder Scrolls Saga. I am in complete agreement. If anything, Morrowind is almost too much of a good thing.
Excerpt: Bethesda Softworks has spent a long time developing Elder Scrolls 3: Morrowind, the third installment in their series of expansive single-player RPGs. Morrowind was released with a decent amount of hype and fanfare, and it easily lives up to most of what everyone has heard about the game. It comes at a price in bugs and imbalances, but that thankfully they don't even come close to ruining the experience.
Conclusion: That being said, Morrowind is an excellent game. In terms of gameplay, there's very little more that can be offered by such a far-reaching endeavor, and Bethesda should be proud of such a fine effort.
Pros: Limitless gameplay, excellent visuals, complete construction tools for would-be DM's;
Cons: Crash bugs exist, sound is monotonous, steep system req's.
Conclusion: However, it does have some problems, insofar as certain skills are much easier to improve than others. The playing field is leveled somewhat since skill improvement (through training) can simply be bought. Sadly, you might not realize until after many hours of play that some of your character's skills just aren't cutting it. Your options are to suck it up or start over. Some of the skills aren't ineffective so much as they're underdeveloped.