Reviews and Problems with The Elder Scrolls: Chapter II
Showing 1-9 of 9
4 weeks ago
Summary: Closest experience I've had that's between reading and playing... Get this game, it's free, what can you lose? Never seen a game so huge and immersive... Bugs can kill your saves though, therefor ruining the entire game, but it's something we are willing to take for the experience of living in another world, that's literally the size of Great Britain.
Summary: Pros: Biggest and most realistic in scale fantasy game world I've ever seen; fun first-person combat; great roleplaying mechanics; keeps things unpredictable and fresh; the dungeons were always terrifying and ominous to go into; very deep gameplay, mechanics and story. Cons: Bad graphics by modern standards; some of the music is annoying; hard to figure out controls; steep learning curve.
Summary: This game is ridiculously fun and immersive except for ONE big flaw: the dungeons are HUGE and there's no in-game guidance to help you explore them. If they were a bit smaller, or had less arbitrary paths that led to nothing, or had some help that pointed you toward your objective, then this game is easily a 10.
Summary: I got the anthology elder scrolls set and thought it would be fun to play this old, dated awful looking game! i started playing just to poke fun at the graphics and laugh at how cheap the music sounded. There were a lot of glitches and saving problems until i downloaded the DOS 32 a file but still had a couple of issues of the game. But somehow i just could not leave this game alone, the sneering stopped and i started to fall in love with this game.
Summary: I'm a huge fan of the TES games, but I really do believe this to be one of Bethesda's best, and one of the best RPGs ever made, just a few steps behind games such as the Baldur's Gate Saga, Torment, and Diablo II. Sure, it's an old game, with mediocre graphics, but the variety of game play options is just astounding. You can be a noble knight, a grave-robbing criminal, or pretty much anything you want to be. The game world is so extremely large, it will boggle your mind.
Summary: It is like god of RPG went down to the developers and gave them the knowledge of a perfect RPG. Leveling, lots of awesome characters skills, deep lore, ability to buy any building, naked women, great story and so on. All this things, that recently appeared in modern games. And then developers tried to put all this knowledge into one big game... That were are all the problems started. You can't make a perfect RPG with mortal hands.
Summary: Elder Scrolls II: Daggerfall: This game was released in 1996 and deservingly won a Game of the Year Award. This game was my favourite game of all time until Elder Scrolls V: Skyrim came out and replaced it as my favourite. This game was a very ambitious attempt to create a massive interactive realistic RPG world where your actions would have consequences in the game. How you chose to talk to someone would change how they respond to you.
Summary: Daggerfall is one of the greatest RPG's ever made. The amount of content, things to do, quality of content, and story were all overwhelming and memorable. The game's explorable land is actually twice the size of Great Britain, making it the largest, non-generated, landmass of any game of all time. It takes two real world weeks to walk form one side of the map to the other. That is pretty damn big.
Summary: Daggerfall is a great game. Though seriously dated by today's standards... it was a huge leap forward in free-roaming RPGs when it was released. Of course it was realeased with a huge amount of bugs as well. It looked great when it came out... and it was absolutely huge. After being patched (though never completely fixed) it was a great game. You can play through the story (which is fairly good) or you can just wander around and do what you want.