Summary: The Darkness II’s main campaign is a well-written tale that is worth experiencing, even though the fun factor decreases as the game wears on. Unfortunately, the Vendettas mode is boring and makes up half of the included content. Is it worth paying full price for a game that’s 50% fun? I don’t think so, but if you can find it on the cheap, definitely snap it up.
Excerpt: For those who aren't in the know, there were lots more comics publishers than just the big two, and a few, like Image comics, made several interesting and gritty titles, of which “The Darkness” was just one. Then, a while back, somebody decided to make a game of The Darkness, and it was, to be fair, pretty good. Now, Game-Boyz takes a look at the new offering, its sequel.
Excerpt: The Darkness II begins with Jackie Estacado, 23-year-old mob boss and current possessor of demonic force The Darkness, saying he will never awaken his dormant supernatural abilities ever again, two minutes before you reawaken his supernatural abilities with a single tap of a button. Ah, Digital Extremes.
Excerpt: Delivering another action game to the market is a safe bet for most developers and publishers. After all, the genre has been tested and tried so many times and the public still revels in it. However, the real challenge is not making a mere on-the-rails type of shooter with a clich'd story. Now, The Darkness was a bit different than your average action game. It received a relatively favorable response from both the critics and the public.
Pros: Solid gamepaly ideas in this one, cool art, cool execution moves, interesting premise;
Cons: Single-player's too short, the multiplayer is not compelling enough to make you stay for long, we do miss the open-ended approach from the original game.
Excerpt: I've always had this theory. In the beginning of every year, there's that strange lull until we get new quality games, and perhaps it's a bit unfair, but those games set the tone for what the rest of the year will be like. Terrible games are released first? Get ready for a disappointing year, but if we get good quality games within the first major release week, then that's a different story.
Excerpt: The sequel to 2007’s comics book based shooter, The Darkness II plays like an interactive storybook that has two parts. One part continues with series protagonist Jackie Estacado’s eternal love for his late girlfriend, Jenny. The other is a slasher fest dripping with gore and otherworldly tentacle bile. Where the original game was a shooter complemented by tentacles, The Darkness II is really tentacles complemented by guns, and makes for a whole lot of fun.
Summary: The Darkness II is a good first-person shooter but for diversity of gameplay it is lacking. However, the quad-wielding system is interesting enough to run through the whole game and the Hit List missions and co-op campaign give some small reason to return.
Excerpt: Four arms: it was so obvious. It must be galling for other shooter developers. They’ve spent decades since Doom trying to work out ways to innovate on the FPS model, to make shooting people feel fresh and interesting again. They’ve tried vast open worlds and they’ve tried hurling Hollywood-size production values at projects, but the Darkness II manages it by just giving anti-hero Jackie Estacado four arms. Well. Technically he only has two arms.
Conclusion: You should turn off those notifications at the first opportunity if you want to get the most out of The Darkness II. (Be sure to also turn off the annoying tutorial reminders that frequently appear, reminding you how to play the game even when you've almost finished it.) That's because there's an effective story here worth paying attention to, but the pop-ups only serve to take you out of the experience and remind you that you're just playing a game.
Pros: Demonic arms + solid gunplay = fun times, Unusual, creepy story that's more than just cheap shocks, Skill tree gives the action some diversity, Excellent voice acting and sound effects.
Cons: Incredibly short campaign, Linear levels and second-rate AI make for predictable encounters, Run-of-the-mill co-op missions lack challenge.
Summary: Two years on from the events of the first game, The Darkness’ host Jackie Estacado has repressed his terrifying powers and runs one of the most powerful crime families in New York the old fashioned way – with guns and violence. A botched restaurant hit and fleeting visions of his long-dead love Jenny Romano forces Jackie to let the unholy force out once more, dragging him reluctantly into the night.