Summary: I bought this even though the reviews didn't give it a strong backing. I'm only a few hours in and have experienced its limitations and its potential. The combat is different and growing on me. It seems sluggish (at first) but it's intentional as it gives the player time to decide to dodge/cast a spell/throw a dagger. It's not a hack and slash and more chess-like with what move to make next.
Summary: This review contains spoilers, click expand to view. Look, I like Germany. Schnitzel, Emmanuel Kant, Wagner's Ring Cycle, Albrecht Durer, Octoberfest, the contributions of the German culture are significant. The Dark Eye: Demonicon however, makes one fact abundantly clear: German RPGs are insane. And I don't mean quirky or bogged down by nuances of culture which fail to translate, but full blown bat straight jacket crazy.
Summary: "Demonicon is a game with a lot of heart. Built on a solid well balanced combat system, the creators crafted a compelling narrative filled with interesting characters. The technical aspects do mar the vision, but the strength of the narrative and gameplay rise above these problems." -http://www.twinfinite.net- Can't say it better.
Summary: The game is mediocre in just about every respect. It reminds me of NwN2 in a lot of ways, with most of the content feeling as though it was rushed in at the last minute: dialog that doesn't seem stitched together properly, odd decision trees that don't seem to make sense half the time, Gothic 1 style animations, a story that has potential but falls woefully short, and way too much back tracking reminiscent of DA2. All in all the game was disappointing.
Summary: I am interested in the Dark Eye universe and Demonicon sounded and looked like a Must Have. But the truth is that this game is hardly Dark Eye and much less a good RPG. This game lacks in a lot of areas, most annoying is the combat which just isn't really fun and responsive. If you compare Demonicon with the Witcher 2 the DSA RPG has a hard time justifying its Full Price.
Summary: Barring a few graphical glitches I found this to be an enjoyable, immersive RPG with a gripping story and enjoyable combat. The game does feel a little rushed at times though as I get noticeable texture load lag on sudden camera angle changes epically in the cut scenes even running an oc'd I72600k with dual 7950's.
Summary: Needing a quick RPG fix, and finding this on Steam, I automatically assumed this game was a new addition to the TDE: Drakensang series and bought it without checking further. Very stupid move :( Expecting something akin to Drakensang starting this game was like getting a punch in the face. The UI is laughable compared to that of the Drakensang games. Whereas the game itself scales to any resolution, the UI is really low res.
Summary: First of all and what annoys me most is: It's a console game. To me, RPGs and console don't work togeher, but that's personal taste. So there's a savepoint system, which means that I'm not able to save when I want. (Seriously?) The gameplay feels like Dragon Age light-and-slow. It's called an 'action RPG', but the combat animations are way too slow to make me feel any action. The whole interface looks exactly like the 'Game of Thrones'-RPG...
Summary: The Dark Eye: Demonicon is a bad adapted game. Its textures, the ambience, the characters details and the menues are a bad example for what can happen to a game quickly released on more then 1 plattform. You can feel the deadline, the short time invested for the Pc adaption while playing. The story and the decisions you experience are just mediocre. The leveldesign is very poor. I have seen better ones in Dragon Age Origins or Gothic 2. Dont get me wrong.