Reviews and Problems with The Dark Eye: Chains of Satinav
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The Dark Eye: Chains of Satinav
2 September 2013
Summary: Getting stuck in an adventure game is one of the most frustrating experiences in gaming. When you're playing a platformer or an action game of some sort, you're usually tested in your reactions and your command of the mechanics. In an adventure game, you're at the mercy of puzzles designed to test your problem-solving skills and when those skills fail you, it's maddening.
Conclusion: All in all The Dark Eye: Chains of Satinav is a wonderful experience, a lovingly-crafted exercise in nostalgia. Despite being tarnished by some unfortunate flaws, bad voice acting, and technical shortcomings, it is a piece that resonates with the melancholy of an era long-forgotten, yearning to be remembered.
Conclusion: Final Verdict : Chains of Satinav is a worthy game for anyone who enjoys point-and-clicks. Even with the hint system, it's probably not the best choice for beginners, but the story line is compelling and the visuals are artistically brilliant. The high price might be a little dubious for what comes out to no more than six hours, but as far as adventure games go, it's a great entry into the genre.
Summary: The Dark Eye: Chains of Satinav is a good game despite itself. The story is traditional, the translated dialogue occasionally awkward, and the gameplay so expected that this could be one of Sierra's greatest hits from 1990. But it's hard to deny the game's all-ages allure. Characters are likable and adeptly voiced. The story twists a traditional Dungeons & Dragons angle into a delightful ditty that falls between Gary Gygax and the Brothers Grimm.
Pros: Likable story and lead character, Challenging adventure-game puzzles that arise naturally from the plot, Solid script and voice acting, Impressive art sets a mood
Excerpt: The Dark Eye: Chains of Satinav is a third-person, point-and-click adventure game developed by Daedelic Entertainment. Despite being set in the same universe of a popular German role-playing game called The Dark Eye (Das SchwarzeAuge), this is not a pure role-playing game but rather an adventure game in the style of the Simon the Sorcerer or Broken Sword series.
Conclusion: Regardless of its technical shortcomings, CoS provides a superbly engaging story driven experience, that feels uniquely its own. When a story makes you care about its characters, it’s a triumph, and in this, Chains of Satinav excels.
Excerpt: It’s a question that haunts young Geron throughout The Dark Eye: Chains of Satinav . Thirteen years ago, an evil Seer prophesied that Geron would bring about the end of the world. He was promptly burned at the stake. After that, the only thing worrying the Kingdom of Andergast was its ongoing war against its neighbor, Nostria.
Excerpt: I actually thought that The Dark Eye: Chains of Satinav would be an RPG, given that it's based on one of the most popular pen and paper RPG systems in Europe. But instead I was treated to an old school point and click adventure game. And it reminded me why I used to love them so much. The story is an interesting one. You play Geron, the son of the bird catcher in town, and thus by default the up-and-coming bird catcher.