Excerpt: There's a point in The Bureau: XCOM Declassified when everything clicks, and you start to see the workings of an impressive, ambitious tactical shooter. It happens some four hours in, right as your squadmates randomly begin to receive superpowers.
Excerpt: Being a genre-switching game in a beloved series is a tough gig. 2012's first-person reboot of Syndicate bombed more than a B-52 crashing into a swimming pool, while other examples such as Halo Wars and Command and Conquer: Renegade fared equally poorly. The Bureau has it especially hard.
Conclusion: OK, so The Bureau is different to what XCOM fans would be used to, but does that make it a bad game? As a squad based shooter, The Bureau is reasonably good. The game is great to look at and although the story is somewhat bland, it does flow nicely.
Excerpt: There was a time, when it was first announced that The Bureau: XCOM Declassified was supposed to be the new XCOM experience. Then came Enemy Unkown; a stellar and unapologetically tough nod to games of the series past, and fans forgot about that other XCOM game.
Conclusion: All I got out of The Bureau was stress on the battlefield and boredom in the base. But I'm sure it might entertain some people, assuming they're smart enough to play it on a low difficulty. It turns out this game is only XCOM in name.
Pros: You can see some beautiful classic automobiles here and there and men wear hats in this game;
Cons: Combat is anything but fun, the rest of the experience is a dull, joyless affair (sounds rather like my last marriage - Ed. Vader)