Excerpt: First-Person Shooters used to always have puzzle sections, whether it be finding the Red Key for the Red Door or some physics based puzzles to create a ramp to continue onto the next area. What Teotl Studios have done is taken this concept and applied it to the main draw of the game.
Conclusion: Outside of the pacing issues, The Ball is a very good-looking game, especially at its price point. You get to travel through a handful of unique and highly detailed environments, and the shininess of Unreal Engine 3 is on full display throughout. The luminescent water is particularly striking.
Excerpt: Shortly after the Unreal Development Kit was released to the public for free, The Ball brushed fame as a finalist in the Make Something Unreal contest. The competition and ensuing award had significance, because it showed what could happen when some of the barriers between gamer and developer were...
Excerpt: The Ball, developed by Teotl Studios, was originally created as a mod for Unreal Tournament 3 that later became a winner in Epic Games' Make Something Unreal contest at the 2010 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit.
Summary: Starting out as a mod for the Unreal engine, The Ball has developed into a full game with physics-based puzzles, angry mummies, and one giant ball. Players navigate their way through a series of dark tunnels and abandoned underground cities to discover the source of power behind the ball.
Pros: Very clever and unique puzzle game, Creative environments, Easy to pick up and play mechanics
Cons: Poorly implemented platforming, Games doesn't really get going until halfway through, Could have pushed the idea further
Summary: In 2007, Valve's Portal captured our hearts with mind-bending gameplay and one snarky AI. Now, The Ball from Teotl Studios aims to rekindle what made the Portal experience so memorable by putting a spin on physics-based puzzling.
Pros: Unusual Aztec design, Interesting late-game challenges, Controlling the ball is a breeze
Cons: Best moments buried at the end, Repetitive combat, repetitive puzzles, Survival mode won't hold your interest
Excerpt: 2010's been a good year for indie developers. Indie games have been doing an impressive job holding their own against the big budget titles and have given us some truly provocative gaming experiences.