Conclusion: Test Drive Unlimited 2 est un jeu accessible, très arcade supportant uniquement les dégâts visuels. Les collisions contre des éléments du décor ou d’autres voitures sont très génériques à l’instar du premier opus. Au moins, les responsables ont pris la peine de rectifier le mode Hardcore enfin doté d’une gravité terrestre et non lunaire. Les modes d’assistance complète et sport permettent aux nouveaux venus de piloter sans accrocs les différents véhicules.
Pros: Le concept ouvert, La modélisation des voitures, Des environnements vastes et jolis, Un meilleur comportement des véhicules
Cons: L'IA faiblarde, Les doublages affreux, Les bruitages trop en retrait, Absence de ventes aux enchères et de deux roues
Excerpt: Engage in the world of Test Drive and you will get sucked in for life. The original game appeared on the 360 in 2006 to critical acclaim, picking up high review scores all over the place. The sheer size of this M.O.O.R. (massively open online racer) provided hundreds of hours of gameplay, online entertainment and challenges as well as encouraging you to drive around and explore all of the roads with some surprise findings.
Excerpt: Ever dreamt you had it all? Beautiful partner, sweet crib, stylish clothes, good-looking friends, a garage full of fast cars, and more money than you knew what to do with. That life appears to be yours at the start of Eden Games' Test Drive Unlimited 2. Sadly, after a short cruise around Ibiza in a shiny new Ferrari, reality hits home and you're just a daydreaming valet - that is until you drive a moody TV presenter to an appointment, as if she's incapable of driving...
Excerpt: The Ghostbusters are well known for their English deprived slogan “I aint ‘fraid of no ghosts.” Apparently, someone forgot to tell the team's new recruits from Atari and Behaviour Santiago's Ghostbusters: Sanctum of Slime because on more than one occasion I witnessed them running from the action and cowering in a corner.
Conclusion: There are two major points that destroy any chance this game has. First of all, without any voice-overs the cut-scenes are all presented as really nicely-drawn comics with some fine writing, but they go on for absolute ages. Seriously, the first one’s about fifteen minutes, and that’s all just you reading a comic. If they’d had been voiced it would’ve been acceptable, but it all becomes boring very quickly. So that’s story out.
Pros: The writing’s quite nice, that lovely bit when the team dances to the theme tune
Cons: Dull, no respect for the films, gets tedious fast, poorly designed
Conclusion: Ghostbusters: Sanctum of Slime imparts very little of the charm that the franchise is known for. There are no comical voice-overs; instead, little snippets of pop-up text with forced jokes suffice for character interaction. There are no puzzles to break the monotony of combat; the only break stems from the collection of Stay Puft Marshmallow Man dolls scattered throughout most levels.
Pros: Ghostbusters theme song is good for a sing-along.
Cons: No online multiplayer, Repetitive gameplay, Weak AI, Recycled levels.
Conclusion: Not the best driving simulator in the world but some of the features incorporated are great. Another casualty of a rushed release where a little more time gone in development could have resulted in a far better game.