Reviews and Problems with Tera: The Exiled Realm of Arborea
Showing 1-10 of 21
No Free Month
Moises P., Amazon
11 September 2013
Summary: Back in my day you bought the physical copy and you got at least 1 month of free time. Everything in the box felt cheap and was ultimately worthless...I guess maybe the atlas is worth it, but I quit!
Play the free download first before investing in this
1 August 2013
Summary: I played this for about 3 months before pulling the trigger on buying a physical copy. The sole reason I bought was for the in game perks one gets for doing so. I figured at the time I would be playing for several more months, leveling new characters to 60 (account mount very helpful here), and needing all the extra bank space that enchanting at lv60 and such entails, so the money seemed well spent.
HORRIBLE, immature community - but fun combat style
Amelia Monroe, Amazon
8 January 2013
Summary: This game is not worth subscribing for, it has the production quality of a Free-To-Play game and a similarly horrible community to boot. The main selling point is the action-combat style, similar to DC Universe Online. If you love the combat (you can test it out in the tutorial), you will like the game. Additionally, if you like DCUO's combat, you might also like TERA. However, if you aren't a fan of the combat, DO NOT waste time going any further.
Summary: This is another KMMORPG that will soon make its way to the free to play service even though it was once raved as the next best MMO on the market. Brief history of the game: The game itself originates from Korea as do hundreds of other MMO's, but this particular one was much different than every other MMO available, in fact its visuals were stunning at the time of its release.
Summary: Graphics are gorgeous Animations are fluid if a bit repetative Combat is...painful After the first 30 levels or so as an Archer I managed to find myself playing punching bag to just about every group of enemies out there. I say group because you will NEVER find single enemies save for the large monsters which take forever to solo kill. After every group started doing the knock-down conga on me I got a bit frustrated but I stuck it out to about level 50 I think.
Summary: i never played a MMO in my life. im 28 years old. loved the action combat, looked like the new future of gaming.... the quest hubs are just repeated quests 100000 times over and zones are empty... you see no one around it feels so depressing i could not play past level 35, it just feels to empty. combat is fun as hell but thats about it.
Summary: Critics will rave about the combat, and so they should. But what of the rest of the game? In my first experience with the game I felt like I was reinvigorated to play MMOs again. The combat is fun, skill-based, and satisfying when coming up with your own combos. However, that's where my excitement stopped. You see, TERA is no different than your standard MMO. Questing - PvE has a story that you can follow.
Summary: I downloaded this game a week ago, taking advantage of the free 7-day-trial. Let's review some of the key aspects of this game: Graphics: good detail and well optimized, run smoothly on my middle range laptop. The textures, though, seem to be in low res... it doesn't look as good as it should. Lag: none. This and the good graphics engine (and no bugs that I could spot), make for a very smooth playing experience.
Summary: With more titles than I have ever seen in a game, and lots of trade skill nodes (this kinda sucks) that respawn in the same spot.... it's kind of a farming bot heavy game. I wasn't really that impressed with the execution, as the game feels like its cut from several others, instead of striving to be truly original. Would I recommend it? Sure. But I sure lost interest faster than any MMO I've ever played.
Summary: Very pretty game, plays well and if you like crosshairs that actually mean something when you are attacking things its even better. I actually prefer this to games like WoW that projectiles lock on no matter where your target runs to or you shoot it and it moves so slow the target can outrun it. That being said they still need to work out the kinks and remove the child proof locks. Like global cooldowns? Give me a break.