Excerpt: Forged in the fires of Seoul and cast in the mold of western MMO design, Tera arrives on American shores with a certain glint in its eyes. Promising an evolved combat experience unlike any other, it brazenly challenges the biggest online games to be released this year, but does this massively multiplayer Korean import really have what it takes to grind with the best?
Summary: In many ways, Tera is a whole lot like other massively multiplayer role-playing games. You team up with other players, fight monsters, level up, earn new gear, and so on. It is, in fact, a very traditional online fantasy adventure in most respects but one: its action. And that action is so smooth, so immediate, and so enjoyable that it's likely to keep you invested in Tera, even as you skip from one quest to the next, ferrying messages between characters standing 20 feet...
Pros: Terrific combat that connects you to the onscreen action, Exciting encounters against big monsters, Great instanced dungeons, Diverse, attractive world invites you to explore it
Cons: Bland, generic questing, No player-versus-player battlegrounds, Boring early hours
Summary: If you're looking for a new fantasy MMO, look no further than TERA. With a fresh take on combat that forgoes a targeting system in favor of a simple crosshair, the game shines in both the visual and gameplay department.
Pros: Intuitive and fun combat system that never gets old, Familiar yet unique interface, BIG ASS MONSTERS everywhere
Cons: A couple of fairly frustrating classes, Every female character looks a little, well, slutty, Some really stupid early quests
Excerpt: TERA strives to be a different kind of MMORPG, one that replaces the genre's passive style of combat for one that more closely resembles that of an action game. Does it succeed in its goal of shaking up the genre? And, more importantly, is the action-oriented combat enough of a change to warrant committing your time to a new MMORPG?
Excerpt: Subscription-based massively multiplayer online role-playing games (MMORPG) are in a bit of a pickle at the moment. Apart from World of Warcraft (which is not at its peak anymore – just look at the dropped users), most MMORPGs are seemingly having to turn to free-to-play methods to keep the income coming in to cover costs of servers and other expenses.
Conclusion: TERA is a fantastic game, a quality entry in a genre that doesn’t often do very much different. It’s subscription-based and has an initial fee to get into the game, which will probably put off some people straight away; with that said, I don’t think there’s anything on the free-to-play scene doing what TERA is doing, although its popularity means that somebody somewhere has inevitably started to work on it.
Conclusion: Most of the genre conventions are found here, some with improvements. This makes the game easy to jump straight into as you'll pick up the nuances and new features along the way. Thanks to the use of Unreal Engine Tera comes off looking both fresh and beautiful at first glance. As a new player you're given the basic introduction through the tutorial, and as you reach level 20 you will have fought your way through hordes of enemies and find yourself fighting side by side...
Pros: + New controls. + Lots of action. + Unreal 3 graphics. + Great story.
Cons: - Crafting system is hard to get an overview of. - Difficult to match skill levels of various classes in a group.