Reviews and Problems with Tera: The Exiled Realm of Arborea
Showing 1-10 of 71
16 June 2012
Excerpt: Combat in MMOs sucks. Really, it does. You run over to the general vicinity of the creature you wish to smite with your Axe of Righteousness, Raging Fireball or Hammer of Doom, hit the tab key, and then proceed to methodically tap other keys, oftentimes while barely engaged in the on-screen action. Did your spouse walk in and start talking to you in the middle of the fight?
Excerpt: In a day when more and more MMOs are going free-to-play, En Masse Entertainment is taking the traditional subscription-based approach with newly released MMORPG, TERA . Don't be fooled with the pricing model, however; TERA is anything but traditional. In part one of my TERA review, I mentioned combat was the game's big selling point. As I progressed throughout the game, the initial sheen of new action-based combat wore off, but it was still a welcomed change to the...
Conclusion: Visually sumptuous and technically magnificent, TERA instantly stands-out as one of the most accomplished MMOs on the marketplace. If the quests and narrative had equalled the design ambition, then this could have been unstoppable.
Excerpt: In many ways, Tera is a whole lot like other massively multiplayer role-playing games. You team up with other players, fight monsters, level up, earn new gear, and so on. It is, in fact, a very traditional online fantasy adventure in most respects but one: its action. And that action is so smooth, so immediate, and so enjoyable that it's likely to keep you invested in Tera, even as you skip from one quest to the next, ferrying messages between characters standing 20 feet...
Pros: Terrific combat that connects you to the onscreen action, Exciting encounters against big monsters, Great instanced dungeons, Diverse, attractive world invites you to explore it
Cons: Bland, generic questing, No player-versus-player battlegrounds, Boring early hours
Conclusion: Tera will be remembered for two things: art and its implementation of a combat experience unique to the genre. But the use of familiar MMO tropes feels somewhat uninspired. From the beginning, taking down monsters and levelling up is easy and only after the player leaves the Island of Dawn do monsters pose more of a challenge, but the biggest enemy you’ll have to contend with is boredom.
Summary: If you're looking for a new fantasy MMO, look no further than TERA. With a fresh take on combat that forgoes a targeting system in favor of a simple crosshair, the game shines in both the visual and gameplay department.
Pros: Intuitive and fun combat system that never gets old, Familiar yet unique interface, BIG ASS MONSTERS everywhere
Cons: A couple of fairly frustrating classes, Every female character looks a little, well, slutty, Some really stupid early quests
Excerpt: Looking to redefine the MMORPG experience En Masse Entertainment released TERA last week, an action MMO that rids itself of traditional MMORPG combat, and instead, replaces it with real-time skill-based combat. While a lot of TERA is comprised of features already seen in many MMOs, the game takes these elements and either polishes them or provides a unique twist that makes the system fresh again.