Reviews and Problems with Tera: The Exiled Realm of Arborea
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9 June 2012
Conclusion: With the onslaught of Massively Mutiplayer Online Games (MMO) hitting the scene as of late, En Masse Entertainment’s newest MMORPG, Tera, looked to me to be the most interesting. Initially, I was drawn to its sleek graphics style and action-oriented combat system, but after a month of playing, it seems that was really the only appeal.
Excerpt: Keyboard or control pad? That’s not a question I expected to be asked by a PC-only MMORPG. It’s a genre I associate with hotbars; with gradual muscle memory and shaving seconds off cooldown response times, until your number-tapping refines into a visual beat of on-screen violence. A skill, to be sure, but not one that maps to the streamlined, movement-centred input of a 360 pad. TERA asks the question almost as a point of principle.
Excerpt: In a day when more and more MMOs are going free-to-play, En Masse Entertainment is taking the traditional subscription-based approach with newly released MMORPG, TERA . Don't be fooled with the pricing model, however; TERA is anything but traditional. In part one of my TERA review, I mentioned combat was the game's big selling point.
Excerpt: Forged in the fires of Seoul and cast in the mold of western MMO design, Tera arrives on American shores with a certain glint in its eyes. Promising an evolved combat experience unlike any other, it brazenly challenges the biggest online games to be released this year, but does this massively multiplayer Korean import really have what it takes to grind with the best?
Summary: In many ways, Tera is a whole lot like other massively multiplayer role-playing games. You team up with other players, fight monsters, level up, earn new gear, and so on. It is, in fact, a very traditional online fantasy adventure in most respects but one: its action. And that action is so smooth, so immediate, and so enjoyable that it's likely to keep you invested in Tera, even as you skip from one quest to the next, ferrying messages between characters standing 20 feet...
Pros: Terrific combat that connects you to the onscreen action, Exciting encounters against big monsters, Great instanced dungeons, Diverse, attractive world invites you to explore it
Cons: Bland, generic questing, No player-versus-player battlegrounds, Boring early hours
Summary: If you're looking for a new fantasy MMO, look no further than TERA. With a fresh take on combat that forgoes a targeting system in favor of a simple crosshair, the game shines in both the visual and gameplay department.
Pros: Intuitive and fun combat system that never gets old, Familiar yet unique interface, BIG ASS MONSTERS everywhere
Cons: A couple of fairly frustrating classes, Every female character looks a little, well, slutty, Some really stupid early quests
Excerpt: Looking to redefine the MMORPG experience En Masse Entertainment released TERA last week, an action MMO that rids itself of traditional MMORPG combat, and instead, replaces it with real-time skill-based combat. While a lot of TERA is comprised of features already seen in many MMOs, the game takes these elements and either polishes them or provides a unique twist that makes the system fresh again.