Reviews and Problems with Tera: The Exiled Realm of Arborea
Showing 1-10 of 67
16 June 2012
Excerpt: Combat in MMOs sucks. Really, it does. You run over to the general vicinity of the creature you wish to smite with your Axe of Righteousness, Raging Fireball or Hammer of Doom, hit the tab key, and then proceed to methodically tap other keys, oftentimes while barely engaged in the on-screen action. Did your spouse walk in and start talking to you in the middle of the fight?
Conclusion: With the onslaught of Massively Mutiplayer Online Games (MMO) hitting the scene as of late, En Masse Entertainment’s newest MMORPG, Tera, looked to me to be the most interesting. Initially, I was drawn to its sleek graphics style and action-oriented combat system, but after a month of playing, it seems that was really the only appeal.
Excerpt: Keyboard or control pad? That’s not a question I expected to be asked by a PC-only MMORPG. It’s a genre I associate with hotbars; with gradual muscle memory and shaving seconds off cooldown response times, until your number-tapping refines into a visual beat of on-screen violence. A skill, to be sure, but not one that maps to the streamlined, movement-centred input of a 360 pad. TERA asks the question almost as a point of principle.
Excerpt: In a day when more and more MMOs are going free-to-play, En Masse Entertainment is taking the traditional subscription-based approach with newly released MMORPG, TERA . Don't be fooled with the pricing model, however; TERA is anything but traditional. In part one of my TERA review, I mentioned combat was the game's big selling point.
Excerpt: Forged in the fires of Seoul and cast in the mold of western MMO design, Tera arrives on American shores with a certain glint in its eyes. Promising an evolved combat experience unlike any other, it brazenly challenges the biggest online games to be released this year, but does this massively multiplayer Korean import really have what it takes to grind with the best?
Conclusion: Tera will be remembered for two things: art and its implementation of a combat experience unique to the genre. But the use of familiar MMO tropes feels somewhat uninspired. From the beginning, taking down monsters and levelling up is easy and only after the player leaves the Island of Dawn do monsters pose more of a challenge, but the biggest enemy you’ll have to contend with is boredom.
Summary: If you're looking for a new fantasy MMO, look no further than TERA. With a fresh take on combat that forgoes a targeting system in favor of a simple crosshair, the game shines in both the visual and gameplay department.
Pros: Intuitive and fun combat system that never gets old, Familiar yet unique interface, BIG ASS MONSTERS everywhere
Cons: A couple of fairly frustrating classes, Every female character looks a little, well, slutty, Some really stupid early quests