Conclusion: At its best, Teleglitch hurts good. Sometimes it just hurts. When it was difficult in service of a horror mood it was trying to create I had a really good time with it. When it was difficult for difficulty’s sake I felt like Teleglitch was urging me to give up, which I eventually did. It may end in frustration, but its worth playing just to see how it masterfully hits all the survival horror notes with its distinct presentation and vicious design.
Pros: Cool look and feel, Nails survival horror, Choices that matter
Conclusion: You will probably know just from looking at the genre whether you are going to buy Teleglitch: Die More Edition or not. If you know what you’re signing up for - incredibly hard gameplay followed by a lot of repetition - then you will definitely enjoy it. It is something you can jump into and play a level or two of, but a serious playthrough will require a lot of dedication and concentration.
Too much minimalism! Teleglitch: Die More Edition review
5 August 2013
Excerpt: Teleglitch: Die More Edition is a fun little slice of top-down shooter action with all the potential to turn into something truly great. The problem is that the due date for the game to live up to its potential has largely passed – it’s now released in the Steam store for $12.99, a bit late in the development cycle to hope much more really comes of it.
Pros: Graphics are simple, but effective, Fundamental concept is sound, Setting is interesting, Controls are responsive, nicely tuned
Cons: There’s just not enough content for the $12.99 price tag, The difficulty is too high, feeling like an awkward, artificial boost to the game’s longevity
Summary: Teleglitch: Die More Edition is a nervewracking, tense experience in which no two playthroughs will ever be the same. The importance of luck and a difficulty of keeping enthusiastic about jumping back in after death may knock the experience somewhat but overall it's a solid title.
Excerpt: I’ve always thought that I’m pretty good at video games. I’ve always been one to beat my friends and I’ve certainly put in the time, playing almost every day since I was big enough to pick up a controller. I’ve beaten several Ninja Gaiden games, multiple Contras (including the original), Ghosts N’ Goblins (double run), I finished Devil May Cry 3 on Hard (even when the difficulty was pumped up from the Japanese version) and I’ve completed Demon’s Souls and more, all of...
Excerpt: Fuck me. Teleglitch: Die More Edition is really fucking hard, like really bastard hard, with a double dose of twatting tough on top. Developed by three fucking bastards from Estonia, this absolute shit of a game is a frustrating, rock-solid mother-fucking cunt. It's also a solid gold slice of genius. Tits. As much as I'd never like my mother to read that first paragraph, it's a fair assessment of my inner language when I was first coming to grips with the game.
Conclusion: Como un Doom , pero desde vista cenital y con estilo aleatorio rogue-like. Así podríamos resumir Teleglitch , aunque nos quedaríamos un poco cortos. Para empezar, es difícil. Bastante difícil. Para algunos quizá demasiado, pero este juego está hecho para los que buscan un severo desafío. Cada partida empieza igual, con el personaje del jugador abandonando su escondite.
Pros: Desafiante, distintivas elecciones de diseño, tenso desarrollo de la partida.
Cons: Puede resultar duro a veces, no hay equipo aleatorio de salida para los que llegan tarde.