Summary: Longevity is tough for competitive shooters. Hardly a month goes by without new virtual arenas cropping up and enticing you into some fresh conflict, and only a few popular games manage to sustain active player bases even a year after their initial release. And then there's Team Fortress 2.
Pros: Classes have multiple effective tactics, Strategic variety leads to dynamic encounters, Sense of humor pervades throughout
Conclusion: The endearing art style. The wonderfully and humorously implemented ‘60s spy fiction themes. The depth and complexity of the classes. The casual barrier to entry. The scoring system that recognizes the contributions of all players. The almost perfectly balanced gameplay.
Excerpt: Let’s talk about the first time I played Team Fortress 2 The game offers no introduction to its basic mechanics, so you’re expected to simply jump into a match and learn as you progress. I did just that, figuring that I’ve played enough online shooters to understanding how Team Fortress 2 works.
Team Fortress 2 sets a brilliant stage for its signature brand of class-based multiplayer mayhem.
2 May 2008
Summary: As one of the first shooters to pioneer team- and class-based gameplay, the first Team Fortress quickly became a favorite among the online community, inspiring devotion and spawning innumerable user-created modifications that many still play today.
Pros: Unique, well-balanced classes and maps, Team dynamic can yield immensely satisfying moments, Appealing visual aesthetic
Cons: Heavy reliance on other players can make or break the experience, Strategic depth can be daunting, Price pushes boundaries of reasonability
Excerpt: Since the day the Team Fortress 2 beta went live, I’ve never gotten so into an online FPS before. Sure, the game is extremely fun, but there was another reason why I was attracted to the game. TF2 was an online FPS that I started from the get-go with, meaning the playing-field was even.