Excerpt: Longevity is tough for competitive shooters. Hardly a month goes by without new virtual arenas cropping up and enticing you into some fresh conflict, and only a few popular games manage to sustain active player bases even a year after their initial release. And then there's Team Fortress 2. Released in 2007, this class-based classic is still going strong well into its seventh year, thanks largely to its lively and creative community.
Pros: Classes have multiple effective tactics, Strategic variety leads to dynamic encounters, Sense of humor pervades throughout
Conclusion: Even though Team Fortress 2 isn't the most sophisticated or complicated shooter on the market, it's magnificent at what it does, and it's packed with entertainment value. It only has a couple weaknesses, namely, that a few more maps would be nice (Valve says they're coming) and most shooters these days include bots. As for the latter, who really wants them when online play is this much fun?
Excerpt: doesn’t have many maps, and of them, only about three or four are particularly popular. Yet they are so carefully designed, and inspire so many different approaches for both offense and defense, that in a way it doesn’t matter, because each game is completely different from the last, and all match each other in sheer intensity.
Excerpt: Since the day the Team Fortress 2 beta went live, I’ve never gotten so into an online FPS before. Sure, the game is extremely fun, but there was another reason why I was attracted to the game. TF2 was an online FPS that I started from the get-go with, meaning the playing-field was even. There were other online FPS that I’ve tried getting into and I would just get annihilated because of the sheer number of veteran players.
Summary: Team Fortress 2 is a class-based, multiplayer team warfare game, delivering new game types, a signature art style powered by Valve's next generation animation technology, persistent player statistics and more.