Conclusion: Lair of the Leviathan doesn't wind down on quite the same cliffhanger ending we've seen in the last two chapters, but the continuity in the story throughout the three episodes released so far is coming together very impressively. The tale delivered in Tales of Monkey Island is an interesting one, even though it's delivered bit-by-bit.
Tales of Monkey Island Chapter 3: Lair of the Leviathan
Adventure Classic Gaming
28 October 2009
Excerpt: The third chapter of the Tales of Monkey Island series takes the latest saga of Guybrush Threepwood a step further. In the first chapter, Guybrush learns about the new world in which he finds himself victim to the spreading pox of LeChuck. In the second chapter, Guybrush adjusts to life with a new LeChuck who is no longer evil and what that may mean for him and his wife.
Tales of Monkey Island: Lair of the Leviathan (PC)
8 October 2009
Excerpt: The Tales grow episode by episode into a classic in adventure story-telling. It might be the hilarity of the closing credits I’ve just watched that makes me use superlatives like “hilariously funny” and “masterfully written”, but I don’t think I’ll be too ashamed of my words when the laughs from Murray’s bodiless antics simmer down to a sporadic mild chuckle.
Conclusion: I used the phrase "very good game--but like its predecessor, not quite great" to describe the previous episodeLair of the Leviathan not only clears "great", but sails way into the depths of "historically fantastic." It is gorgeous, hilarious, intelligent, and balanced. It stands just shy of Chariots of the Dogs as the second-best Telltale game ever made and is a sobering reminder of why we don't accept less than great from such a talented developer, because this is the...
Tales Of Monkey Island Chapter One: Launch of the Screaming Narwhal
Game Over Online
13 July 2009
Excerpt: It’s been a while. It was believed that the days of rubber chickens with pulleys, grog that eats through tin cups, q-tips the size of tree trunks and disembodied skulls named Murray were long over. For many years now the point-and-click adventure genre seemed all but dead, and our lateral thinking skills seemed to go with it.
Conclusion: While I didn't time each episode, either my skills in puzzling have diminished over the years, or the "two to four hour" estimated gameplay time is a major understatement - each one took noticeably longer than that - but for the most part it was an enjoyable experience. (Worth noting that my major frustration didn't come from having to solve puzzles - all of which were pleasantly challenging - but from the endless back-tracking required to move from place to place to...
Conclusion: Packed with humour, a refreshing new graphics style and a plethora of idiosyncratic characters, Tales of Monkey Island is a much-welcomed restart of the classic adventure series. Even with a few minor flaws, it’s a perfectly enjoyable experience and I can only hope that the future episodes live up to expectations.
Excerpt: It was only a five weeks ago Telltale announced to the world that they were working on Tales of Monkey Island . It will be the series’ fifth outing but it’s the first to be released as five monthly episodes, the first of which is Launch of the Screaming Narwhal . The mix of a distinguished developer who successfully revived the Sam & Max series, combined with the legendary licence of Monkey Island, felt like it could be a perfect match.
GAME REVIEW – Tales Of Monkey Island: Chapter 4 ‘The Trial And Execution Of Guybrush Threepwood’
Alternative Magazine Online
11 February 2009
Conclusion: But in the meantime, as an episodic point-n-click Monkey Island game, The Trial And Execution Of Guybrush Threepwood is as close to perfection as I could have ever hoped for when the series began. The cliffhanger? I don’t even know what to expect anymore… in a good way! Rise Of The Pirate God cannot come out soon enough as far as I am concerned. I just hope there is a new series to follow in the future from Telltale.