Summary: This game is so terrible that I uninstalled it before even being able to successfully create my first character! The client is so buggy that I essentially could not do so, or at least was unwilling to fight with it to manage it. I can only assume that most of the favorable reviews this game gets in the tabloids are due to shills who were paid for, and most of the favorable reviews it gets in the user base are due to rampant stupidity and a willingness to pay for utter...
Summary: The arcade-game of MMORPGs, the fast paced, aggression-rewarding combat and interesting play styles and abilities are what set this apart from the pack. Because of this, however, dedicated MMORPG players will likely be put off by the rather shallow and twitchy game play. As of March 2008 they have added more content to address this, but Tabula Rasa still mainly shines in 30-60 minute bursts of entertainment, unlike the hours-long sessions of its rivals.
Summary: If you enjoy killing waves upon waves of about 5 different mobs with virtual no difference between the levels then you will enjoy this game. I really did enjoy it but after 3-4 weeks of killing the same mobs every single level by the thousands it got old. The Control Points (CP) in the game are a interesting and fun object of the game. However even this gets boring because 2-3 players can take or defend almost any CP. This game is very shallow and has no depth.
Summary: Despite what a lot of the nay sayers may be posting i had more fun in this game than i have had in any game to come out in the past 10 years. Sure there are some bugs but those will surely be addressed. The new gameplay style is awesome compared to the boring old MMO style found in every single MMO. Now if you liked the way the older games played then this new system might not be for you, but that doesnt mean it sucks.
Summary: WTF... why is this game rated so high, it sucks. The combat is just like any other mmoe xcept tehres no changes whatsoever in the middle of a fight except like the 4 skills u have lol. the game's story couldnt compell a 5 yr old, the graphics are shitty even for an mmo, wows 4 years old kids and it has better so stfu if ur one of the ppl sayin the graphics are good in this game, i swear wen i first saw trees i thought they were a cliff and teh best part is u cant walk...
Summary: This simply won't cut it as an MMO--an MMO's interface must be intuitive and dead simple for it to truly succeed. This game is a chore to play. The constant gunshot sounds grind on your brain.
Summary: An MMO where the player can feel like a hero and does not die at the sight of the first enemy, that's what I like and that's what TR delivers. Nice graphics, nice animations, great environmental sound and music, interesting storyline, better quests than any other MMORPG and still contains a little bit of mystery as far as game mechanics are conserned, this game feels less like an Excel-sheet rpg, one good example of which WoW is.
Summary: In my opinion, this game gave a second breath to the MMORPG world, and brought new, exclusive and initially new features to a gameplay. A good, interesting game with a interesing and exciting story.
Summary: Beautiful, fast-paced, compelling, well-designed, addictive. I think it's the WoW killer, at last. Enjoying every minute of it. I've played a lot of MMORPGs, and this is the best one so far, no contest.
Summary: This game is like a breath of fresh air. I like shooters, but I'm not as super accurate as the people who eat, breathe, and sleep FPSes. With TR, I can have my cake and eat it to.... rpg and fps melded together!