Summary: Great fun, neat customization, interesting moves. Surprisingly easy to get into, despite the awful tutorial that doesn't teach you the important things, moves are intuitive enough I picked it up well enough within only a few games. Granted I still don't really know how the hell to use the katana's "block", I love the Jian's parry. My only problem is the lack of content.
Summary: It should be noted before anything that this is a FIGHTER. Not a sword fighting simulator. If you come into it with that mindset, you might be frustrated, as I saw many players get when they just started. This is not M&B or War of The Roses, nor is it medieval warfare in 3RD person. This is a mix of fencing and a fighter in 3D space.
Summary: A surprisingly enjoyable sword combat game. The combat is fast paced and just manages to miss being frantic but definitely gets me on the edge of my seat with adrenaline pumping. It feels vaguely like a fighting game (a la Soul Calibur or Tekken) in a multiplayer context. If you like skill-based play with lots of room for advancement as you learn, I highly recommend it. On the other hand, if you prefer more thoughtful, slow paced games, you might want to look elsewhere.
Summary: Very awesome sword-fighting game. Tutorial teaches you the basics but the game has quite a deep combat system that will undoubtedly take a lot of practice to truly master. Combat has moments of slow and fast-paced action, with the focus of the game being around 1v1 and 2v2 dueling, as well as a FFA mode which is good for beginners. Each weapon and each character has its own style of fighting and combat is very direction-based.
Summary: Interesting concept with lots of major design flaws. How much you enjoy the game depends on how much you loved your music collection. Honestly, beside looking at the cool colors and effects on screen the game is a bit pointless. Enemies ships always comes out at the same spot forcing you to stay at the bottom of the screen and only move up to collect points and power up. It's pretty much the exact same thing for every sound.
Summary: Spent $5 when it was on sale in Steam,but it worth the full price. The best part is you can play the game with any of your favorite music files on your hard drive!!! Plus this is a shooting game. This makes the game more perfect since I like shooting. You can upgrade your ship as you complete songs. It take a while (20 sec maybe) to initiate/analyze a new song, and the game does not read Asian language font.
Summary: Nice game for the first hour, then you will notice that it's always the same and the levels are very similar to each other. You could disable the music and put a random track in the background and feel no difference. After the Mezzo-piano difficulty, Mezzo-forte and so on are completely impossible to beat 100% for the 95% of the songs: plenty of enemies, small arena and a big collision box due to the large ship.
Summary: This could have easily been as big (and better) than Audiosurf. Unfortunately, the ridiculously clunky implementation of leaderboards (which is really what these kind of games are mostly about - at least to me) and overall very bad interface keep it from being that. It looks like it was designed for mobile platforms and there was NO optimization for PC gaming whatsoever. HUGE text and mouse input only (and on a general note: one cannot store weapon loadouts.
Summary: Seeing as I had high hopes for this game, I was really anxious to play it. It did not disappoint. This musical shoot em up is a wonderful masterpiece created for music lovers everywhere. The game is addicting, colorful, and challenging. And the ability to add your own music makes it even more impressive. All in all, it's a great game, which I don't consider perfect, but is still a gem. 9/10 from me.
Summary: Anyone praising Beat Hazard forget about it instantly and go pick this one up! Symphony is an amazing game really, I just can't stop playing it. And with a few thousand songs from various soundtracks through game music to my favourite metal bands, this title will keep me occupied for quite some time. Beat Hazard is seriously boring compared to Symphony. Symphony has a lot of cool ideas, a little story background and a far better drive.