Summary: Great fun, neat customization, interesting moves. Surprisingly easy to get into, despite the awful tutorial that doesn't teach you the important things, moves are intuitive enough I picked it up well enough within only a few games. Granted I still don't really know how the hell to use the katana's "block", I love the Jian's parry. My only problem is the lack of content.
Summary: It should be noted before anything that this is a FIGHTER. Not a sword fighting simulator. If you come into it with that mindset, you might be frustrated, as I saw many players get when they just started. This is not M&B or War of The Roses, nor is it medieval warfare in 3RD person. This is a mix of fencing and a fighter in 3D space.
Summary: A surprisingly enjoyable sword combat game. The combat is fast paced and just manages to miss being frantic but definitely gets me on the edge of my seat with adrenaline pumping. It feels vaguely like a fighting game (a la Soul Calibur or Tekken) in a multiplayer context. If you like skill-based play with lots of room for advancement as you learn, I highly recommend it. On the other hand, if you prefer more thoughtful, slow paced games, you might want to look elsewhere.
Summary: Very awesome sword-fighting game. Tutorial teaches you the basics but the game has quite a deep combat system that will undoubtedly take a lot of practice to truly master. Combat has moments of slow and fast-paced action, with the focus of the game being around 1v1 and 2v2 dueling, as well as a FFA mode which is good for beginners. Each weapon and each character has its own style of fighting and combat is very direction-based.
Excerpt: Ports are an interesting issue in the RPG world. Recent ports to the Game Boy Advance in particular have features almost nothing new added, with all the faults of the original game in high detail. Dracula X for the Sega Saturn is a different breed of port, however. A fair amount of content has been added to this title since it was called Castlevania: Symphony of the Night on the Playstation.
Excerpt: Konami's Castlevania: Symphony of the Night , released on both the Sega Saturn and Sony Playstation, is the direct sequel to the Japan-only game Dracula X: Rondo of Blood . Although Castlevania II: Simon's Quest first introduced RPG elements to the series, Symphony of the Night went further with them and established a franchise formula that would spawn many more Castlevania platform RPGs, chiefly for the Gameboy Advance and Nintendo DS.