Summary: "Nice to meet you. Now let's kill each other!" It's a rather unsettling way to greet someone, but in essence, that's exactly how Blade Symphony's frenzied duels to the death begin. This is murder of the most courteous sort. Bowing is optional, though the vast majority of opponents you cross swords with afford you this sign of respect before they try to slice you in twain in this multiplayer dueling fest.
Pros: Lots of unlockable swords and customization options, Deep swordfighting mechanics are accessible and exciting
Cons: Limited characters, maps, and gameplay options, Incomplete tutorial tops a long list of unfinished rough patches in the game design, Lots of visual glitches pop up in and out of battle
Excerpt: Mash together Space Invaders, Geometry Wars and Guitar Hero; what you get is Symphony by Empty Clip Studios. The premise is simple; alien invaders are attacking your music and it is up to you to save it by controlling a spaceship and destroying anything that stands in your way. The game allows players to add in their own music libraries, by doing so it also enables greater weapon unlocks for the spaceship once a song is completed.
Excerpt: Hey once again, Time Wasters! This week I jumped on the chance to play a rhythm based game that's been sitting there waiting for me to install it for a while now, and am I ever glad I did. One of your typical play styles for PC music games, Symphony didn't differ that much from some others I've played.
Summary: The concept may sound like Beat Hazard , and the game may look like Geometry Wars , but Symphony is a sufficiently unique experience to warrant a solid look. It makes fantastic use of your music collection by expertly linking its own heartbeat—spawn syncing and eye-popping visual insanity—to the individual songs, tying it all together with a paper-thin storyline that nevertheless provides an actual game-like structure to something that could easily have been labeled a...
Conclusion: Final Verdict: Fun gameplay, delightful visuals, and an interesting metagame make Symphony a solid take on the procedural music genre. Playing with your own music is always going to be cool regardless, but UI issues and odd restrictions somewhat hamper the experience.
Excerpt: There’s something satisfying about using your own music in a game. Whether it’s just importing the music to listen to in the background, creating custom dance steps to songs in the many Dance Dance Revolution clones out there or even creating in game avatars of your CDs as in Monster Rancher , it’s a good feeling to know you are influencing the gameplay and making your experience truly unique.
Summary: Symphony is an ideal experience for that peculiar crowd of people who switch on their own music when they start up a game; in this case, it's a mouse-controlled shooter that uses your personal music library to generate custom levels. It's not the first time a developer has orchestrated this waltz between arcade shooters and personal music, though; AudioSurf tackled it in 2008 (although the setup was more like F-Zero than Galaga), and Beat Hazard revived the concept in...
Pros: Levels design themselves around individual songs, Random nature of upgrade system provides some suspense, Six difficulty levels to cater to any skill level, Leaderboards for individual songs
Cons: Sometimes hard to see enemy attacks in the confusion, Categorization of upgrades isn't very intuitive, Some lag issues