Excerpt: Harking back to grand adventure games, Syberia II is almost like going home again. But like character Kate Walker, who has forsaken her career for a seemingly impossible quest, this game proves you can't return so easily. The story picks up from the original and sends you to imaginative realms in glorious 3D. Unfortunately, Syberia II has an old-fashioned interface and dated mechanics, and offers too little reward for Kate's extreme efforts.
Excerpt: Begin mei 2002 begon mijn carrière als bescheiden werknemer op deze nederige site en terwijl de achterkant van mijn oren nog groen uitsloeg, kreeg ik al de taak op mij om de kersverse adventure game Syberia eens grondig te testen. Vol goede moed begon ik aan deze titel, onwetend dat ik welgeteld twee weken later een lofzang ter waarde van 91% over het spel ging neerschrijven.
Excerpt: The game, as a whole, stutters and limps along, seemingly existing only to tie up to loose ends of the first game. When an impossible chasm separates Kate from her clockwork train, a character from the last game literally drops out of the sky and offers her a steaming hot cup of deus ex machina.
Excerpt: Syberia 2 proves the old school point and click genre is still well and truly alive even in this era of HD graphics – and this is despite Microids creation being five years old. If you enjoy old fashioned adventures, challenging puzzles or good story telling then this game may very well be your cup of tea.
Pros: Quaint Charm, Hours of enjoyment, Has aged well
Cons: A bit challenging, Dialogue can be stilted, Bad cockney accents
Conclusion: An equally adamant cadre of detractors appeared, citing the
game’s lack of interactivity, ease and scarcity of puzzles and its
brevity.And given that it is unlikely that anyone reading this review
isn’t familiar with the story of the first game, I’m not going to get
into it here.Despite being a
mechanical genius, Han’s disability was so severe that his father
eventually faked Hans’s death and secretly sent him away rather than
live with the social stigma.But
Excerpt: It’s a rare thing for me to give a rating of 90% or higher to a game, but that’s just what I did in my review of Syberia in September of 2002. Syberia was easily my favorite adventure since The Longest Journey in 2000, and since nothing great has come out since then, it still is. Syberia II , obviously, is the sequel to Syberia , and while it’s still a pretty good adventure, it doesn’t have the same magic for me that Syberia did, and so it’s going to have to be content...
Excerpt: Syberia 2 is the second and final installment of Kate Walker's joint adventures with Hans Voralberg, the French automaton-designer. If I remember well, in the first game, Hans Voralberg was almost a myth since you only met him at the very end of the game. In Syberia 2, Hans becomes the main reason for Kate's journey. She's decided to leave everything behind not only to follow him, but also to support his dream of reaching Syberia again.
Excerpt: Or, to give it its full cover title: Benoit Sokal's Syberia II. Now you don't need to know who Benoit Sokal is, but it's nice to know that the game you're playing has an author, and not just a committee of licensors, publishing execs, market analysts and (usually at the end of the line) designers.