Summary: A lot of fun to play either alone or multiplayer although multiplayer can be quite slow. Simple game play, not a lot of "wow" factor to be found, but solid. Each expansion added meaningful improvements to game play.
Summary: Way too random to be good. One game, you could have all the weapons and no ammo. The other game you could have all the ammo, but no weapons. Crafting system is horrible and requires you to chug around soo many random parts that inventory management becomes a chore. Ending is a serious let-down. Quite fun at first, but it gets utterly boring really, really quick. This is one to avoid.
Summary: Shallow, repetitive, rogue-like in space with overly strong randomization. There's too many enemies and not enough armor, weapons, or ammo to deal with them all. If you somehow manage to get to lower floors, there's also the problem of disease (snowballing DoT and stat debuff that is extremely hard to remove), starvation, and enemies that level up faster than your weapons.
Summary: Sword of the Stars: The Pitt is the game almost a master piece. The rouge like dungeon crawling RPG provides a rewarding experience for novice and hard core players alike. The game offers a casual lvling system that probably will not appeal to players looking for an in depth character customization experience, but in turn offers a pick up and go go go experience. The action in the game flows fluidly and isn't hindered by lengthy and boring story lines.
Summary: Sword of the Stars: The Pit is a turn-based roguelike RPG with a refreshing sci-fi theme that has some neat mechanics and is all around really well executed. It's as hard as any good roguelike game should be expected to be, and has four different difficulty levels so that players of any skill may enjoy it and/or enjoy climbing through the difficulties.
Summary: SotS The Pit is a "roguelike": a dungeoncrawler with permadeath, 30 randomly generated levels, and rpg-like levelling of characters. It has quite a lot going for it: I love the retro graphics, the music and sounds, the loads of weapons and the humor. On the other hand, the User Interface is clunky at best, the crafting system requires you to play the game over and over again to unlock all recipes, the fighting and exploring are extremely repetitive, and after 25 levels...
Summary: Sword of the Stars: The Pit is a modern day classic. The game's premise as simple: Playing as one of three characters in a futuristic sci-fi setting, you set out to explore "The Pit", scavenging for supplies, and defeating enemies as you go. However, behind this simple premise lies a mixture of strategy and tactics the player must use to survive. Each class has its pros and cons, and none of the three classes supplied makes this game a walk in the park.
Summary: I love it, a perfect mix between survival and fighting. Not only do you have to fight your way down through 30 floors/lvls, scavenge for food, weapons and ammo, you can also level up your skills to unlock doors and repair crafting benches. Yes, there is also crafting and upgrading. Even on "normal" it is really challenging but never unfair, (didn't make it past lvl10 yet after 6 hours of playing and dying.
Summary: This is clearly one of the BEST roguelikes to come out in quite some time! Play as a tough as nails marine master of all weaponry, a brainy engineer able to repair salvage the random debris he finds into something useful, or the scout who meets the two previous classes somewhere in the middle (craftier than a marine but with more combat training than an engineer).
Summary: Are you looking for pain? For suffering? For brutal death? You've come to the right place! SOTS: The Pit is a sci-fi roguelike, but you probably saw that in the description. The important part is that this game's not just a rehash of the old ASCII roguelikes. It's inspired by that rich history, but Kerberos doesn't stop with the classics.