Excerpt: The developers at Kerberos Productions bring us Sword of the Stars: The Pit, and it’s expansion ‘Mindgames’ - an action roguelike with a neat sci-fi flair. Putting my experience into words, after play SotS is like trying to continue walking, after being pounded into the ground, tossed around a bit, and then being flung off a cliff: practically all of which happened to me, in SotS, several times over.
Summary: The original Sword of the Stars games were deep and complex space strategy games akin to the Galactic Civilizations franchise. Sword of the Stars: The Pit takes place onboard a ship in space, but that is where the similarities to past games end. The Pit is a roguelike, giving the player control of a single character in hopes of surviving until the end against all odds. The genre jump is a drastic change, likely in an attempt to appeal to a brand new audience.
Conclusion: Overall, Sword of the Stars: The Pit is a quality roguelike which provides a pretty full-featured character system, a good roster of enemies to fight, lots of equipment and items to use, a fairly extensive (if contrived) crafting system, and, perhaps most importantly for it, attractive presentation and accessible gameplay.
Excerpt: Ruimtereizen, het koloniseren van andere planeten en alles wat daarbij hoort zijn dankbare onderwerpen voor vele verhalen, films, series en games. Ook Sword of the Stars speelt zich af in de ruimte en brengt ons terug naar de oude dagen van het genre: oldskool gameplay geüpdated dus.
Conclusion: These included features add a lot of new and much tougher challenges; this is not a very friendly expansion to new players. If you haven’t played Sword of the Stars before then really you’d be better getting to grips with the original before attempting to graduate through Born of Blood. One thing I always love about this game is the clean and lean UI, while notably still; navigating the 3D galaxy is far from a walk in the park.
Review: Sword of the Stars: The Pit is fun, but plays by the rules a little too much
2 June 2009
Excerpt: Roguelikes such as FTL and The Binding of Isaac manage to encapsulate a lot of the charm that was so prevalent in the genre to begin with. At the same time, these experiences feel fresh because they incorporate gameplay elements that aren’t seen in these types of games too often. FTL is particularly interesting, as it is one of the deepest experiences you could possibly hope for, as far as roguelikes are concerned, thanks to its many gameplay systems.