Excerpt: I barely recuperated from my dangerous trips to South-East Asia in Splinter Cell: Chaos Theory when my editor in chief told me to put on my Special Weapons and Tactics-outfit and review this forth title in Sierra’s SWAT series.
Excerpt: Having played all of the SWAT titles from Sierra before, SWAT 4 maintains a good deal of continuity with its direct predecessor with an emphasis on methodical tactics and police realism. Everything in the game, from the controls to the radio chatter and the action, feels just about right.
Conclusion: THE VERDICT: The focus on non-violent gameplay (don't misunderstand, there's plenty of violence, it just isn't embraced quite so readily as other games may do) makes for an altogether intriguing play experience and one that can be heartily recommended.
Summary: The original SWAT game, released in 1995, was Daryl F. Gates' Police Quest: SWAT. Named after the former Los Angeles Police Chief who formed the world's first SWAT team, the original SWAT and its sequel were actually strategy games.
Pros: Unique, police-style gameplay, Highly replayable, Intense gameplay, Co-op play available for LAN or online
Cons: Teammates can get stuck on level geometry, Framerate issues during some encounters
Summary: Gute Grafik, guter Sound, große Auswahl an Waffen und ungeahnte taktische Möglichkeiten - das sind Kriterien für ein Spiel mit hohem Dauerspielspass. SWAT4 ist dem aus der Rainbow-Six-Serie bekannten Ravenshield schon sehr ähnlich, allerdings finde ich es persönlich gelungener.