Summary: The concept, while good, is not enough to save this game. It looks horrible and does not feel like it was ever finished. Know all those "early access" games you see around these days? This feels like one of those - but it IS A FINISHED GAME.
Summary: Awesome game. Pretty polished, nicely balanced, has that "one more node before sleep" feel which I like so much in roguelikes. It has a flash game aesthetics, yet this minimalism captures the essence of zombie-survival better then most games of this thematic.
Summary: hmmm what a doo hickey we got here gamers. this game is fun? well put it like this it has its parts that cn really erk me the fact it does this but the entire drag click every person doesnt always work the fact they r in circle formation makes it even harder to get everyone in that...
Summary: This game is basically space hulk turned into a RTS. also there is crafting so you feel like you have a sense of progression. It says I need more characters in my review but genre savvy people know what i'm talking about so disregard this sentence as filler.
Summary: Survivor Squad's biggest problem is that it's basically Left 4 Dead fan-fiction. Watch out for the Spitter. Don't get caught alone by the Jumper. Survive a horde of zombies while you find controls to disable the alarm. If you really, really like the Left 4 Dead series, that might appeal to you.
Summary: The game is very well done. It's a top-down squad management game where you manage a group of survivors of a zombie appocalypse who are trying to take back their town. The interface features basically a series of "nodes" which represent areas of your town.