Summary: I guess this is a "love it or leave it" type of game. Personally i love it. I can say without a doubt that, next to Age of Empires 2 and Star Craft it is in my top 5 most addictive games ever played. I will agree that this game is not for everyone. Not even most RTS-ists will enjoy the brute force of this game, but for those who like it, it's pure beauty. Personally i didn't even play scenarios, i just play sandbox like crazy with everything on hard.
Summary: Almost a year in and its still plagued by slow downs that make any extended campaign turn into a crawl. UI is worse than its predecessor in some ways and it generally feels like its waiting on an expansion to bring the full features you would expect. If you're the patient sort of lad then wait a fair while for an expansion and pick it up cheap.
Summary: This is the kind of game you want to give a 10 upon first firing it up just for the sheer scope, depth and ambition of it. Too bad that in the end most of the enjoyment comes from figuring out how everything works instead of actually playing it. It just never adds up as a game for me.
Summary: Perseverance pays. If you have the patience to explore the interface and watch one of the Let's Play SR Cold War videos on You Tube, then you'll find where this game excels - in its scope and sheer depth. The more time you invest the game, the more rewarding its becomes. This game is clearly rich in detail, but the beauty is where you can lock out ministers and allow the AI to do what you don't want to.
Summary: The lights are on, but nobody is home. This game appears fantastic, until you play for a few hours, and realize what is missing. An accurate manual, a decent AI, and any sense of challenge, let alone realism. The manual is not only woefully light on detail, it refers to features that the developers admit didn't make it into the game, as well as having a lot of obvious mistakes on those features that did make the cut.
Summary: Very interesting type of game, but don't expect a polished high-end product. In campaign mode, you play as the USA or the USSR. It feels authentic and the developers have spent a huge amount of attention to detail. All the strategic and tactical decisions you might expect are yours to take - this is a game grand in scope, complex and realistic. I'm a big fan of that type of ambition in a developer.
Summary: I'd actually like to give this game a 9.5, but that's not possible, so I'll round up... There is a huge amount of greatness in this game - depth, a good user interface, lots of strategy, politics, replayability, tactical battles, strategic planning, and even global nuclear war! Yes, there are some weaknesses - a big learning curve, dated graphics, so-so sound...
Summary: Not quite as difficult as you would think, but definitely a big game. The hardest part is finding any sort of manual or help file (assuming you downloaded it from Steam or other source). The interface is okay, but as far as presenting data efficiently, I believe this game fails. The financials are a classic example as you may see a daily deficit, but for some reason your treasury keeps growing.
Summary: This game can get a bit scary at first because so much is going on at once, but then when you slow the game speed down a bit you can really get to appreciate the detail and the vast number of choices you get when you play Supreme Ruler ColdWar. I like the military battles side myself, so the improvements over the older Supreme Ruler games with better naval transport, and the option to fight wars as a "proxy" instead of declaring war on everybody, are very big features.
Summary: A detailed and sophisticated strategy game - you won't master this in a day (or a week or a month...) but it should offer huge replayability, between the campaigns (play as US or USSR), the Sandbox (play as one of about 200 regions), or Scenarios (shorter games with specific objectives). It will take about an hour to get used to the interface and the controls/options, and there is a good manual and some good "walkthrough" guides.