Supreme Ruler: Cold War Single Player Review (Windows PC)
Gamers Daily News
18 October 2011
Summary: Supreme Ruler has much potential, but it is marred by a set of issues that might well keep this from ever becoming the popular series it may just deserve to be. While gameplay is great, everything else lacks serious standards and again, no tutorial!
Conclusion: Did I enjoy my time with Supreme Ruler: Cold War ? Enjoy is probably the wrong word. I certainly appreciate its scope and ambition, and eventually the game began to grow on me, but the dearth of tutorship and the complete lack of direction in those early stages of the game will make it a hard sell to all but the most dedicated of strategists.
Excerpt: This past week, I've spent some quality time with Supreme Ruler: Cold War, provided to me by Paradox. This strategy/simulation game takes place, as the title would suggest, during the Cold War. In the campaign mode, you can control either the United States or the Soviet Union, and in the sandbox mode, you can choose any nation. The goal is to use diplomacy, trade, espionage, research, and economic policy to influence the nations of the world.
Excerpt: If you’ve played a first person shooter or watched any war films recently, you’ll notice a few things. Firstly, all the storylines seem frighteningly similar, soldiers are getting better looking, and the Russians always play prominent roles. Born of an old conflict of ideologies, Russia and the USA will always be at least fictional enemies. But not long ago, these two nations waged a cold war that threatened to bring the entire planet to the brink of existence.
Excerpt: 1949. World War II is over. The American GI and the Red Army stand victorious over a defeated and divided Germany. Old power structures have toppled, replaced by budding superpowers flexing their muscles in the shadow of a new era dominated by the atomic bomb. The hot war between colonial powers is over, but rather than a new era of peace, the world faces a struggle which will dominate global politics for the next forty-odd years. Welcome to the Cold War.
Excerpt: I love to swim, but I learned how to do so in quite the particular way. Perhaps too brave for my own seven year old life, I walked up to the neighborhood pool and attempted to conquer the biggest water slide the place had to offer. Sure enough, when I hit the water, I went under and as I struggled to get to the top, I could feel the rush of the afternoon air, only to be pulled back down again and again.
Conclusion: However gamers that want to dip a toe into this ocean for the first time should probably look elsewhere. The effort that goes into this micro-manager massif will be a real shock to those with no experience within this niche gaming market, and I would steer clear. But those who enjoy convoluted and complex strategy games I recommend getting stuck straight in and prepare to lose hours.
Pros: Engrossing gameplay that seems never-ending. An ultra-responsive AI and easy to manage UI.
Cons: Lack of tutorial which makes Cold War unapproachable and appears to slip RTS even further into a niche market. More time could have been spent on graphics.
Supreme Ruler Cold War Review | Let Loose The Dots Of War!
21 July 2011
Conclusion: The Short Version: Wargaming veterans might just have found their new favourite game. Supreme Ruler Cold War manages to capture the global socio-political mess of international relations of its time period, but in doing so provides a game that's sophisticated and very, very clever but also just as confusing and convoluted as its subject matter. There's an utter gem of a game in there, but it could use some serious refinement.
Pros: Absurd amount of content, Ridiculous amount of depth and choice, Months of replayability
Cons: No in-game tutorial, Lamentable graphics, Harder to get into than a bank vault
Excerpt: У жанра глобальных стратегий никогда не было громадной армии поклонников. Адепты «варгеймов» живут маленькими сплочёнными фанатскими коммьюнити. Почему? По двум причинам: запредельное количество информации на единицу времени (а не «Трах! Бабах! Граната!», как в большинстве современных боевиков) и практически полное отсутствие обучения либо оно настолько убого, что ничему не способно научить.