Excerpt: When Total Annihilation came out nearly 10 years ago, it gave the RTS genre a major kick in the arse, bringing 3D units and terrain, downloadable units, and a level of battlefield chaos that was over-the-top for its time. Why the hell are we talking about a decade-old game? Supreme Commander is the brainchild of TA’s daddy, that’s why. It may not be called TA II, but Supcom is very much the spiritual successor to that genre-redefining game.
Pros: Huge maps, tons of units, great control scheme; dual-monitor support is cool.
Cons: Extreme resource hog! AI gets a bit dumb in the largest battles; faction units are a bit too samey
Excerpt: People who know real-time strategy games have been licking their chops in anticipation of Supreme Commander, the latest project from one of the genre's supreme gurus, Chris Taylor, for a long time.
Excerpt: First Impressions My reaction is The RTS genre, like many others nowadays, is one that is slowly burning out with a new game being released every other month. And since the mid 90’s when Command & Conquer came in and made the whole genre mainstream and accessible, there have been no significant innovations in the genre.
Summary: Supreme Commander features a riveting, action-packed storyline, ground-breaking gameplay and genre-defining online multiplayer battles. In the 37th Century, the galaxy is torn apart by three rival factions, each vying to eradicate its enemies from the universe, end the Infinite War and become the reigning power supreme.
Excerpt: Strategy gamers have had plenty of treats over the last few months. We got to "play a game" with DEFCON , take control of hordes of swordsmen and archers in Medieval 2: Total War , and then we got to take WW2 tactics to a new level with Relic's Company of Heroes . Now, we're ready to dive into yet another strategy masterpiece. Gas Powered Games has released Supreme Commander , an excellent futuristic RTS title with a massive scale and plenty of depth.
Conclusion: In truth, the slow opening of the game might discourage most players. Although the game does a really good job of tying in each of the campaigns, the storyline doesn't amount up to much. Still, that's not the point here. Once the game gets going, even with the mentioned drawbacks, it rarely gets dull and is guaranteed to please even the most demanding RTS enthusiast. The game also sports an outstanding soundtrack and superb sound effects to keep to going all the way.
Pros: Unit variety, AI, engaging gameplay, battles get tantalizingly epic, multiplayer, wonderful soundtrack;
Cons: Takes a while to get going, a bit demanding for mid-range rigs, mundane storyline.
Excerpt: The creators behind the immensely popular Total Annihilation series have returned in another blockbuster epic entitled Supreme Commander. The story is set in the distant future where mankind has colonized the final frontier that modestly begun in the year 2009 with the game being set in 3844.
Summary: While the shelves in your local HMV are straining under the weight of a myriad RTS games, it’s a sad fact that most of these titles have been designed with specific strategies in mind, offering battlefields that are just about big enough to wage war but small enough to limit the sorts of tactics players can employ. But with futuristic theatres of war that stretch as far as the eye can see, the only thing limiting your manoeuvres in Supreme Commander is your imagination.
Excerpt: Supreme Commander has been referred to as the spiritual successor to 1997’s Total Annihilation; a game way ahead of its time and one of my favourites. TA was made by the Cavedog who are no longer with us, but after their demise lead designer Chris Taylor went on to found Gas Powered Games. I was overjoyed two years ago when I heard the news of Supreme Commander and have been looking forward to it ever since.