Great strategic gameplay is dwarfed by embarrassing technical issues.
25 June 2008
Summary: It's hard to guess how a game like Supreme Commander for the Xbox 360 gets approved for a retail release. It's a technical disaster, prone to frequent lockups, constant stuttering, and plenty of buggy behavior.
Pros: Deep, massive gameplay, Awesome sense of scale, Decent control scheme
Cons: Awful, indefensible technical issues pervade every aspect of the game, Broken artificial intelligence, Underwhelming visuals and weird sound issues
Conclusion: In truth, the slow opening of the game might discourage most players. Although the game does a really good job of tying in each of the campaigns, the storyline doesn't amount up to much. Still, that's not the point here.
Pros: Unit variety, AI, engaging gameplay, battles get tantalizingly epic, multiplayer, wonderful soundtrack;
Cons: Takes a while to get going, a bit demanding for mid-range rigs, mundane storyline.
Excerpt: If you've read our preview for Supreme Commander, you'd see that we were really excited about the game, and for good reason. Supreme Commander (SupCom) was supposed to tread on completely uncharted territory with its epic scaled battles and unique design.