Conclusion: All bickering aside, Days of Ruin is still one of the best DS games on the market. The online play will be reason alone to pick up the game. The lengthy and difficult singleplayer campaign isn't something to scoff at either. The writing may be a little worse than what you have come to expect from NOA's localization group but it does the job well. The replay value in Days of Ruin is through the roof. I can easily see myself clocking in over 100 hours into this baby!
Excerpt: This one has been top of many people's "one to watch" lists for a while. Designed by Chris Taylor, Total Annihilation extraordinaire, Supreme Commander has promised the world from the get go. Offering you a sense of scale that's unmatched on the marketplace, the game looks to set itself apart from the rest by "putting the strategy back into real time strategy", offering the player massive war zones, a fully scalable camera and the freedom to execute whatever strategic...
Summary: Parents need to know that this war game takes place in the future and involves all kinds of weapons: guns, missiles, bombs, and even a nuclear weapon. However, there is no blood or close-up scenes of violence. The game has an online component , which Common Sense doesn't recommend for anyone under 12. The game requires a high-end machine, so check system requirements before buying.
Conclusion: Afin de parachever cette épique aventure, Chris Taylor s’est attaché les services du grand Jeremy Soule. Sortant de son domaine de prédilection à savoir les bandes originales de RPG/MMORPG, le maître d’œuvre s’en sort majestueusement bien et nous procure une fond sonore des plus épiques qui soit. Véritable bombe dans le monde des RTS, Supreme Commander a longtemps défrayé la chronique, et ce à juste titre.
Pros: L?échelle de jeu, Durée de vie presque infinie (en multi), Excellents graphismes, Univers sonore travaillé, Grande ergonomie, Enorme profondeur de jeu, Exploite les processeurs multi-c?urs
Cons: Nécessite une bonne config, Mode solo relativement court, Quelques incohérences dans l?IA, Scénario des plus basiques, Rythme moins soutenu, Pauvreté de la mise en scène
Excerpt: Chris Massey tries his hand at what is being called the "spiritual successor" to Total Annihilation. Does Gas Powered Games' latest real time strategy title measure up to its predecessor? Read on to find out.
Excerpt: Total Annihilation was released nearly ten years ago. Created by Cavedog
Entertainment, it was the first three-dimensional real-time strategy game, and
fans ate it up. In addition it spawned many copy cat RTS games, not the least
of which include the hugely successful Warcraft and Command & Conquer
series of games.
Excerpt: When Total Annihilation came out nearly 10 years ago, it gave the RTS genre a major kick in the arse, bringing 3D units and terrain, downloadable units, and a level of battlefield chaos that was over-the-top for its time. Why the hell are we talking about a decade-old game? Supreme Commander is the brainchild of TA’s daddy, that’s why. It may not be called TA II, but Supcom is very much the spiritual successor to that genre-redefining game.
Pros: Huge maps, tons of units, great control scheme; dual-monitor support is cool.
Cons: Extreme resource hog! AI gets a bit dumb in the largest battles; faction units are a bit too samey