Conclusion: Concept: Take Divinity’s generic fantasy landscape, strip away its RPG features, and lay down some basic RTS gameplay
Graphics: Character models looks great when you’re walking around your ship talking to your crew, but Dragon Commander loses a lot of fidelity when you jump into battle
Sound: Dragon Commander’s voice work is generally pretty solid, and the game’s effects help these otherwise routine battles come to life
Playability: Bouncing between traditional RTS...
Conclusion: Afin de parachever cette épique aventure, Chris Taylor s’est attaché les services du grand Jeremy Soule. Sortant de son domaine de prédilection à savoir les bandes originales de RPG/MMORPG, le maître d’œuvre s’en sort majestueusement bien et nous procure une fond sonore des plus épiques qui soit. Véritable bombe dans le monde des RTS, Supreme Commander a longtemps défrayé la chronique, et ce à juste titre.
Pros: L?échelle de jeu, Durée de vie presque infinie (en multi), Excellents graphismes, Univers sonore travaillé, Grande ergonomie, Enorme profondeur de jeu, Exploite les processeurs multi-c?urs
Cons: Nécessite une bonne config, Mode solo relativement court, Quelques incohérences dans l?IA, Scénario des plus basiques, Rythme moins soutenu, Pauvreté de la mise en scène
Conclusion: All bickering aside, Days of Ruin is still one of the best DS games on the market. The online play will be reason alone to pick up the game. The lengthy and difficult singleplayer campaign isn't something to scoff at either. The writing may be a little worse than what you have come to expect from NOA's localization group but it does the job well. The replay value in Days of Ruin is through the roof. I can easily see myself clocking in over 100 hours into this baby!
Excerpt: This one has been top of many people's "one to watch" lists for a while. Designed by Chris Taylor, Total Annihilation extraordinaire, Supreme Commander has promised the world from the get go. Offering you a sense of scale that's unmatched on the marketplace, the game looks to set itself apart from the rest by "putting the strategy back into real time strategy", offering the player massive war zones, a fully scalable camera and the freedom to execute whatever strategic...
Conclusion: But despite it’s problems, Supreme Commander makes a respectable effort. Even the PC game was considered a little ambitious, and bringing it to the more restrictive home console even more so. Perhaps if the PC version wasn't so demanding to begin with, the 360 version would have had an easier time. Still, RTS titles as a whole have still yet to find a comfortable formula on the consoles, so all a developer can do is do his best and hope it is received well.
Summary: Parents need to know that this war game takes place in the future and involves all kinds of weapons: guns, missiles, bombs, and even a nuclear weapon. However, there is no blood or close-up scenes of violence. The game has an online component , which Common Sense doesn't recommend for anyone under 12. The game requires a high-end machine, so check system requirements before buying.
Excerpt: Total Annihilation was released nearly ten years ago. Created by Cavedog
Entertainment, it was the first three-dimensional real-time strategy game, and
fans ate it up. In addition it spawned many copy cat RTS games, not the least
of which include the hugely successful Warcraft and Command & Conquer
series of games.
Excerpt: Chris Massey tries his hand at what is being called the "spiritual successor" to Total Annihilation. Does Gas Powered Games' latest real time strategy title measure up to its predecessor? Read on to find out.