Summary: Parents need to know that this war game takes place in the future and involves all kinds of weapons: guns, missiles, bombs, and even a nuclear weapon. However, there is no blood or close-up scenes of violence. The game has an online component , which Common Sense doesn't recommend for anyone under 12. The game requires a high-end machine, so check system requirements before buying.
Conclusion: Concept: Take Divinity’s generic fantasy landscape, strip away its RPG features, and lay down some basic RTS gameplay
Graphics: Character models looks great when you’re walking around your ship talking to your crew, but Dragon Commander loses a lot of fidelity when you jump into battle
Sound: Dragon Commander’s voice work is generally pretty solid, and the game’s effects help these otherwise routine battles come to life
Playability: Bouncing between traditional RTS...
Excerpt: This one has been top of many people's "one to watch" lists for a while. Designed by Chris Taylor, Total Annihilation extraordinaire, Supreme Commander has promised the world from the get go. Offering you a sense of scale that's unmatched on the marketplace, the game looks to set itself apart from the rest by "putting the strategy back into real time strategy", offering the player massive war zones, a fully scalable camera and the freedom to execute whatever strategic...
Preview: Divinity: Dragon Commander is an RTS that lets you turn into a freakin' dragon
1 February 2008
Excerpt: Belgium-based developer Larian Studios is currently toiling away on Dragon Commander , an online strategy game that combines a number of genre influences. The game is looking to provide an experience that remains fresh throughout without sacrificing any singular mechanics. I spent some time playing the upcoming title at a recent preview event, so I got to check out the amalgamation of gameplay styles for myself.
Conclusion: All bickering aside, Days of Ruin is still one of the best DS games on the market. The online play will be reason alone to pick up the game. The lengthy and difficult singleplayer campaign isn't something to scoff at either. The writing may be a little worse than what you have come to expect from NOA's localization group but it does the job well. The replay value in Days of Ruin is through the roof. I can easily see myself clocking in over 100 hours into this baby!
Excerpt: Chris Massey tries his hand at what is being called the "spiritual successor" to Total Annihilation. Does Gas Powered Games' latest real time strategy title measure up to its predecessor? Read on to find out.