Conclusion: Supreme Commander 2 probably won't appeal to the hardcore audience of the first game. Still, it tries to make itself more appealing to more people, and in this regard we like to think it succeeds. The story isn't great, but it still serves its purpose in trying to make the player more involved in the universe, and these things usually do prove to be an excellent tutorial to all of the game's features.
Summary: So, the first few hours of the game are extremely boring, as to me, everything kind of seemed like it was on autopilot. Once your research tree allows you access to the experimentals, things start to get a lot more interesting and a hell of a lot more fun. Overall, the story is pretty good, but the way that it is presented failed to draw me in. The graphics are extremely odd as the units are highly detailed, but the colorization and shadows are pretty bland.
Excerpt: Killer robots from outer space. From Isaac Asimov's foundational works, to Ronald D. Moore's "re-imagined" Cylons, the theme has been covered millions of times over. Fictional robot wars are such a ubiquitous concept in mainstream media, that the mere thought of another synthetic-filled universe runs the risk, fairly or unfairly, of being cliché right from the outset.