Excerpt: The original Supreme Commander conquered the RTS community with its large-scale battles and giant units. We’re now several years further and Supreme Commander 2 tries to be as succesfull as its predecessor.
Conclusion: Supreme Commander 2 probably won't appeal to the hardcore audience of the first game. Still, it tries to make itself more appealing to more people, and in this regard we like to think it succeeds.
Excerpt: This being a sequel, it continues the events of the previous titles, however I am not familiar with the backstory or lore of the universe. Something about an Infinite War, and a peace that is shattered in the beginning and everyone starts fighting again.
Conclusion: Except for some of the names and general design philosophy, Supreme Commander 2 doesn't bear much resemblance to the original Supreme Commander. If you're okay with that, you'll be okay with the game.
Pros: Enjoyable, stress-reducing gameplay. Nice variation among single-player (campaign), skirmish, and online multiplayer modes.
Cons: Greatly simplified graphics and gameplay compared to the first game. May be too easy for experienced RTS players.
Excerpt: The Seraphim have fallen and the United Earth Federation (UEF), Cybran Nation and Aeon Illuminate have formed the Colonial Defense Coalition (CDC). These 25 years of peace are very different from the so-called Infinite War of the original Supreme Commander game.
Pros: Interesting campaigns; Much smaller learning curve than its predecessor
Cons: Multiplayer is almost nonexistent; Very short campaigns
Excerpt: Killer robots from outer space. From Isaac Asimov's foundational works, to Ronald D. Moore's "re-imagined" Cylons, the theme has been covered millions of times over. Fictional robot wars are such a ubiquitous concept in mainstream media, that the mere thought of another synthetic-filled universe...
Summary: I think I've been a victim of hype. I never got a chance to play the first Supreme Commander, knowing that my aging rig would have been brought to its knees by the punishing system requirements.
Excerpt: Chris Taylor, lead designer of Supreme Commander 2 , has said, “People are like, 'Oh did the 360 mean that we had to dumb down the PC?' and I said, 'No, it was the opposite.' The 360 version has made a better PC game, in so many ways.