Reviews and Problems with Superbrothers: Sword & Sworcery EP
Showing 1-10 of 19
3 January 2013
Summary: Interesting concept. The art style, psychology aspect, and rave reviews attracted me to the game. I appreciate the wtf aspect and humor of the game and having to figure out what is going on and how to play. To me it just wasn't that fun to play though.
Summary: This game has cool art... that's about it. I understand it's a point-and-click game, but this just doesn't work. The battle system is in dire need of tweaks... swiping maybe, something... it's just bad. After playing it for about 45 min, I wanted to kick myself in the ass for wasting my money. If you like the art, don't let the game ruin it.. just do a Google Image Search of the "Sword & Sworcery".
Summary: It is honestly perplexing to see critics praise this game so heavily. It is barely even a game. It is an awful port of a a bland iPod game with barely any effort in translating the controls. The graphics are a hideous, cluttered mess. The combat is boring and without any challenge. Most of the gameplay consists of you slowly walking from place to place, clicking around the screen to solve puzzles with zero bearing in logic. Sword & Sworcery is beyond a bad game.
Summary: Boy, am I glad it came in a bundle and this way I can feel that I didn't waste any money on it... Confusing control scheme, "artistic" graphic (what is so cool about taking tiny sprites and blowing them out of proportions?) the "oh so chilled out" mood. And the NAGGING to tweet. It felt like a "F2P" Android game that keeps asking you to give it 5stars to be able to play on. (I uninstall any game that does that, instantly, btw). Basically - trash.
Summary: I am a fan of indie games, and I like the "old-school" feel of this game. The music/sound was incredible (but too good for this game, kinda like the movie "FM"). I think this game had a LOT of potential but most of it was ruined by the dialogue/story text. Whoever wrote these little gems was obviously a hipster trying WAY too hard to be "ironic".
Summary: Hipster garbage. Another game that focuses on a stupid gimmick rather than being fun. Might be better on a mobile/touchscreen platform, but is extremely unsatisfying on the PC. Was considering giving it a 2 because the visuals and music were -okay-; but then I remembered that it wanted me to sign into twitter so the game can advertise itself on my feed.
Summary: I knew something was desperately wrong when the game prompted me to enter my twitter login details to auto post a vacuous end of level monologue after I'd spaz clicked my way thru the 1st level. Ridiculous. Hipster. Trash.
Summary: I enjoyed the historical references and music in this game, but the actual gameplay was extremely disappointing and boring with quick time event combat. The interface hasn't been improved for the PC and reeks of being ported from an iOS without much effort to really use the PC platform as much as possible.
Summary: Don't know what happened to my last review. However, let me summarise. This game is terrible and can hardly be called a game. The so called artwork is "nostalgic" yes, I appreciate it would have taken effort to create and that's what lured me, but really the artwork is limited to what you see in the screen grabs it is only repetitive and uninspiring once you get playing. And by playing I mean finishing the game in around an hour.