Reviews and Problems with Superbrothers: Sword & Sworcery EP
Showing 1-10 of 20
13 November 2014
Summary: Sure, Sword & Sworcery has the whole cliche retro/hipster thing going on, but it creates ambience and executes with enough skill to not only avoid getting annoying, but to compensate for its shortcomings as a game (eg. arbitrary "puzzles"). It has been over 3 years since it was released (which is practically an eternity on mobile), but it is still something that I would recommend Sure, Sword & Sworcery has the whole cliche retro/hipster thing going on, but it creates...
Summary: Interesting concept. The art style, psychology aspect, and rave reviews attracted me to the game. I appreciate the wtf aspect and humor of the game and having to figure out what is going on and how to play. To me it just wasn't that fun to play though.
Summary: This game has cool art... that's about it. I understand it's a point-and-click game, but this just doesn't work. The battle system is in dire need of tweaks... swiping maybe, something... it's just bad. After playing it for about 45 min, I wanted to kick myself in the ass for wasting my money. If you like the art, don't let the game ruin it.. just do a Google Image Search of the "Sword & This game has cool art... that's about it.
Summary: It is honestly perplexing to see critics praise this game so heavily. It is barely even a game. It is an awful port of a a bland iPod game with barely any effort in translating the controls. The graphics are a hideous, cluttered mess. The combat is boring and without any challenge. Most of the gameplay consists of you slowly walking from place to place, clicking around the screen to solve It is honestly perplexing to see critics praise this game so heavily.
Summary: Boy, am I glad it came in a bundle and this way I can feel that I didn't waste any money on it... Confusing control scheme, "artistic" graphic (what is so cool about taking tiny sprites and blowing them out of proportions?) the "oh so chilled out" mood. And the NAGGING to tweet. It felt like a "F2P" Android game that keeps asking you to give it 5stars to be able to play on.
Summary: I am a fan of indie games, and I like the "old-school" feel of this game. The music/sound was incredible (but too good for this game, kinda like the movie "FM"). I think this game had a LOT of potential but most of it was ruined by the dialogue/story text. Whoever wrote these little gems was obviously a hipster trying WAY too hard to be "ironic". For example, your character is walking I am a fan of indie games, and I like the "old-school" feel of this game.
Summary: Hipster garbage. Another game that focuses on a stupid gimmick rather than being fun. Might be better on a mobile/touchscreen platform, but is extremely unsatisfying on the PC. Was considering giving it a 2 because the visuals and music were -okay-; but then I remembered that it wanted me to sign into twitter so the game can advertise itself on my feed.
Summary: I knew something was desperately wrong when the game prompted me to enter my twitter login details to auto post a vacuous end of level monologue after I'd spaz clicked my way thru the 1st level. Ridiculous. Hipster. Trash.
Summary: I enjoyed the historical references and music in this game, but the actual gameplay was extremely disappointing and boring with quick time event combat. The interface hasn't been improved for the PC and reeks of being ported from an iOS without much effort to really use the PC platform as much as possible.