Excerpt: There are certain things in life that a man like me shall always appreciate. Among them are the first sip of a good whisky at the end of a stressful day, the grumbly murmurings of Dylan Moran as he tames his crazy hair, a cryptic crossword and, yes, the feel of a 'classic' RTS game which holds the same design and layout as many of its genre from the last decade.
Summary: Stronghold Legends builds on the Stronghold heritage with beautifully crafted visuals and the epic legends of the middle ages, featuring three unique castle styles to build, three landscapes to fight across, spectacular magic themes, fearsome monsters to overcome, a new strategic conquest style of play, and a range of new multiplayer modes.
Conclusion: I'm usually not one to complain about sound. Most games make use of standard sound libraries and unless developers choose to produce most of the sounds themselves, there is very little to complain about. Yet it is sound where UFO dropped the ball for me. Many of the sound effects in the game sound as if the entire game is played within a tin can.
Excerpt: First Impressions My reaction is Question : “What do you get when you take the concept & premise of an RTS game, give it beautiful graphics & animations, good sound effects, and throw in incredibly mediocre, lousy, and slow-as-hell gameplay ?” Answer : “Stronghold Legends, of course !! Why you, sir, are a total dimwit ! Don’t you know that this game sucks ?” Of course you don’t, that’s why you’re reading this.
Summary: Stronghold Legends is a Real Time Strategy (RTS) game that builds on the fantastic Stronghold heritage, combining beautifully crafted visuals and well balanced gameplay with the epic legends of the middle ages.
Excerpt: Another month, another real-time strategy game. It’s really beginning to become incredibly frustrating, since every month we have to play yet another RTS that either borrows ideas from other games and ruins them completely or games that just blow up in your face due to sheer disappointment.