The Return of Talking Swords and Saving the World!
1 March 2010
Excerpt: Anyone familiar with the RPG genre should not be surprised by what Atelier Iris 2 brings to the table: Eden, a peaceful land of alchemists and Mana, lived in prosperity for about 400 years before crisis struck and its sacred sites started disappearing. Felt, an orphan and alchemist in training, now has to travel to the land of Belkhyde to investigate while his friend Viese stays back to provide him with alchemical items.
Excerpt: Felt and Viese have enjoyed a peaceful life on the floating island of Eden. Both have studied alchemy, though Felt has neglected his studies a bit. Unfortunately, this peace is ruined when some of the holygrounds of Eden suddenly begin to violently fade away. Felt, with the assistance of the Azure Azoth, a sword designed to protect Eden, decides to head through a portal to another world in an attempt to find a way to restore Eden, or at least stop its decay.
Conclusion: In Japan Arkanoid DS comes bundled with a Paddle Controller. This spinner peripheral mimics the arcade version’s weighted knob and is used to move the paddle. Taito put considerable effort into making it, but it is not included and you can’t buy it outside of Japan. The only way to get it is by importing one. Without the Paddle Controller, Arkanoid DS is nothing more than a dime-a-dozen arcade game. Arkanoid DS disappoints in many ways.
Excerpt: Stronghold 2 is the sequel to Stronghold, a very entertaining castle-building 2D real-time strategy game that let you build your own custom castle, and then defend it from rival lords. Depending on the type of game you choose to play, you will have to manage the economy of your village, trying to keep your peasants happy, gaining honor throughout the land, gathering resources, building walls and towers to protect your property, and raising an army to lay siege to your...
Excerpt: Even from an early age there seems to be an unconscious urge to build. Whether it's Lego, Play-doh or even a bed fort; it's something we've all done. Which I think goes a long way to explaining the popularity of games like Civilization and Populous- games where construction is key. Yeah, human beings also love destroying stuff too, no question about it. I mean, that's why games like Halo exist.
Excerpt: Stronghold 2, an introduction. With strategy games containing less and less resource management in recent years it was great to see Firefly Studios' Stronghold. The game offered both a solid resource management system and enjoyable battles. You could choose to play an economic or military campaign and on the whole it was an enjoyable experience. Stronghold Crusader, a standalone expansion pack offered a refined game experience and was no less impressive.
Conclusion: be seen by reviewing statistics that show how your peasants rate your ability to keep a clean castle, provide entertainment, religion, different food types etc. In this campaign there is very little combat, and the focus is more on gathering, or creating a certain amount of a good within an allotted time frame. There are quite a few resources to gather and industries to manage which is sure to please those who can't get enough of controlling and manipulating things.
Excerpt: Stronghold 2 is the sequel to 2001’s Stronghold and 2002’s semi expansion pack Stronghold: Crusader . It is a “more” sequel, where the gameplay mechanics remain the same, but there is more of everything. There are more units, there are more buildings, and there are more game modes. But is “more” better?
Conclusion: Gamers looking for a compelling medieval warfare and castle-building game would do far better with the original Stronghold or Medieval: Total War . Despite the numerous seemingly significant changes made in this latest version (Kingmaker mode, 3D graphics, etc), Stronghold 2 is not nearly as entertaining or interesting as its predecessor.