Excerpt: You know what's something you haven't played in a while? A good space shooter. Well, a new one anyway. Like me, you may be hoping that the director's cut of last year's Strike Suit Zero would change all that but sadly it's not to be. Strike Suit Zero: Director's Cut takes some great strides towards fixing some of the issues of the original release but fails to address the biggest issues; the lame story and repetitive gameplay.
Strike Suit Zero Director's Cut Review: More than meets the eye
30 April 2014
Excerpt: Much of my childhood was spent playing space combat sims, whether it was the slower paced X-Wing vs. Tie Fighter , or the much faster paced Rogue Squadron . There was something extremely empowering about playing as a small space fighter, going against the odds, and coming on top. Come to think of it, that's probably why I love the Dynasty Warriors series so much.
Conclusion: All in all, Strike Suit Zero is a good, if not truly great, entry in to a genre which hasn’t seen a proper attempt in quite some time. It lays the path for future entries like Star Citizen and stands on its own as a title. Plus who doesn’t want to pilot giant metal space butterflies?
Excerpt: For their first entry into the gaming world, UK developer Born Ready Games have opted for the kickstarter approach. Raising a decent amount of $174,000, they reached almost double their estimated goal. While this may not be a massive overshot like you would see with some other, more high-profile projects, it hasn’t stopped this small time developer from putting their heart and soul into their game.
Summary: Remember The Last Starfighter? Of course you do; you probably dream about the premise happening to you. The hope of being recruited by aliens to fight in an intergalactic war because of one's mad gaming skills is pretty much why I spent an inordinate amount of pocket money on arcade games as a wayward youth. If I hadn't been so utterly incapable of even getting close to a high score, I'm certain I would already be saving you all from an alien invasion.
Conclusion: Strike Suite Zero is a mishmash of gameplay mechanics, but at the end of the day you can clearly feel that you played something unique. If you manage to summon the necessary patience required for this game, you will find that there's more to Strike Suite Zero than meets the eye.
Excerpt: Noticeably repetitious levels and bad storytelling can’t overshadow the awesome feeling of piloting the Strike Suit, and simulation fans and less-hardcore players alike will find plenty to like in Strike Suit Zero .
Summary: Strike Suit Zero is an exciting new space-based combat flight sim that promises a bright future for Born Ready Games. Many of its elements put it in the higher echelon of the genre, but it’s held back by the underutilization of the strike suit, missions that stick too closely to a template, and a handful of bugs and aesthetic issues.
Excerpt: Remember when space combat games were actually a fixture of the medium? X-Wing , Tie Fighter , Wing Commander , Freelancer and of course the popular Rogue Squadron series on Nintendo systems made up a beloved genre, and then it just... stopped. There have been a few token games here and there, but for all intents and purposes we have had a decade-long drought of space fighters and space sims.
Excerpt: If at first mankind doesn't set foot into space and begin immediately warring with aliens, mankind will eventually begin warring with itself against space colonies. That's the overall premise delivered by the game Strike Suit Zero, an exuberant, loving mixture of seemingly Colony Wars, Gundam and Macross that you can't help but love...even though it's maddeningly infuriating sometimes.