Excerpt: There have been many entries in the RTS genre. The most notable games of this genre included; Command & Conquer; Star Craft; and Age of Empires. Stormrise is a game that attempts to innovate the basic control scheme in RTS games by adding new unit selection techniques and changing the philosophy of the hero characters. Unfortunately to many RTS fans dismay, Stormrise fails to accomplish this task while failing on many other levels as well.
Excerpt: I have to say that when I was asked to review Stormrise I was very excited. When I was told it was an RTS I was even more excited because I’m an RTS nut job. But the cherry on top of the cream on top of the pecan nut sundae was when I found out it was developed by Creative Assembly. I’m a massive fan of their work, having played every single total war game, from Shogun to Empire, and I was very excited to give Stormrise a go….but then a lone thought suddenly crept out of...
Excerpt: If anyone would be able to create a Real Time Strategy experience that interested the ever-elusive console crowd, the safe money would be on Creative Assembly. The UK based developer, famous for the Total War series has built a reputation on delivering immersive, detailed RTS titles. The next logical step would seemingly be to create a game that delivers that experience to a wider audience.
Conclusion: There are more nightmarish issues, of course. Such as how the terrible enemy AI ignores your attacks, or rushes past your powerful stalkers in endless, scripted waves. And how the broken checkpoints (don't let the "saving progress" indicator fool you) and single save slot mean potentially saving at an inopportune time, forcing you to restart a mission from the beginning.
Pros: Interesting sci-fi universe.
Cons: Whip select control scheme makes choosing units a chore, Appalling pathfinding leads to micromanagement nightmares, Broken animations and missing visual effects, Total lack of important visual information, Tons of other annoying issues.
Summary: Stormrise is one of those games that makes you wonder, "What were they thinking ?" This real-time strategy game is, from top to bottom, misconceived, frustrating, frequently broken, and rarely fun. Developer Creative Assembly has built an entire product around a fundamentally flawed control scheme and neglected almost every important facet of the RTS genre.
Pros: Interesting sci-fi universe
Cons: Whip select control scheme makes choosing units a chore, Appalling pathfinding leads to micromanagement nightmares, Broken animations and missing visual effects, Total lack of important visual information, Tons of other annoying issues
Excerpt: Even while they fry the midnight microchips slaving away over Empire: Total War , developer Creative Assembly is looking to the future both literally and figuratively with their upcoming console-friendly real-time strategy game, Stormrise . The game is currently set to be published sometime in 2009 by Sega for Xbox 360 and PlayStation 3 consoles as well as for DirectX 10-compatible Vista PCs, The single mission we saw during our E3 demo was enough to get us interested in...