Conclusion: Still Life 2 dispose de deux points forts qu'il est impossible de remettre en question : le scénario et son ambiance. Il s'agit là d'une vraie suite, d'une continuité sans faille de la précédente aventure, d'une histoire qu'on pourrait lire avec avidité tellement il nous importe d'en connaître la fin. Et puis, il y a cette réalisation technique qui pêche et nous ôte tout notre plaisir.
Pros: L'ambiance, Le scénario, L'alternance entre les deux personnages, La bande son
Cons: La valise des analyses, intéressante mais peu exploitée, Le système d'inventaire par cases, Les bugs techniques
Excerpt: Microïds nous a fait parvenir une courte démo jouable de Still Life 2, la suite de Still Life. Jeu d'aventure en point'n click, le premier volet est une référence en la matière. Dès sa sortie en 2005, il a réussi à captiver les joueurs, pris au jeu d'en découdre avec ce tueur en série, captivés par les énigmes comme aurait pu le faire un bon roman policier. Seule ombre au tableau, la fin de Still Life avait suscité de nombreuses questions...
Summary: Still Life 2 is game that really needed a little more polish and quality control before being released. It’s quite buggy and there are some really big flaws in the game that detract from the overall gaming experience. At the same time, the game’s cut scenes are incredible and when the game wants to be, it shows the occasional flicker of outright brilliance.
Excerpt: Sequels are difficult things. Unlike a series, which can rest a little easier giving you pretty much more of the same, a sequel has to develop and embellish the original, and yet provide enough consistency to be able to recognise what went before. Some games have been abject failures as sequels – Traitors Gate 2 springs to mind. Riven, however, was a gem, both as a game and a sequel. So I was more than a little eager to see how Still Life 2 would pan out.
Excerpt: Still Life had it all. It had suspense, atmosphere, admirable visuals, reasonable puzzles, functional gameplay and a solid story. The only thing it lacked was an ending. Unfortunately, Still Life 2 has an ending but is mediocre in every other aspect. Gamers who despise adventure games can still play Still Life because of its qualities, even if it was released in 2005. Fans of adventure games will have a hard time finding the will to finish Still Life 2.
Pros: Traditional point & click crime investigation, excellent music
Excerpt: Because the original Still Life came out in 2005 and remains memorable today largely for its disappointing nonending and slavish devotion to adventure game cliches, the arrival of a sequel comes as a surprise. Regardless of whether or not the original left you hungry for a sequel, Still Life 2 is actually a better game than its four-year-old predecessor.
Excerpt: The ending to the original Still Life, released by Microids in 2005, caused a bit of a rift between fans. Some were disappointed that many questions, such as the identity of the killer, were left unanswered. Others claimed this simply added to the authenticity of the game. After all, many mysteries in real life remain as mysteries. Why should video games be any different?
Pros: Intriguing story, Puzzles well integrated, Suspenseful
Cons: Hotspot searches in dark, Annoying inventory, Buggy as hell
Excerpt: As soon as I heard that Microids announced a sequel to the 2005 hit Still Life, I could not wait to get my hands on the game. I greatly enjoyed the original game's wonderful story, characters, and puzzles. Unfortunately, Still Life 2 turned out not to be as great as its precursor. While still enjoyable, I was somewhat disappointed by the sequel's poor pacing, a few improbable puzzles, and perhaps too many plot twists for its own good.
Conclusion: Though the disappointing technical criticisms continue to mount, however, Still Life 2 nevertheless manages to be a better game than the sum of its parts. This is due mainly to the clever story and often intriguing schemes of the killer, and whilst I can’t envisage it being popular with every fan of the original – it’s simply too different and too flawed – it does end up feeling like a worthwhile game that has every right to use the characters from Still Life.
Excerpt: The killer has no originality I have had a very mixed bag with point and click adventure titles. From the frustratingly annoying Wallace & Gromit , to the endearing but brutally difficult Pirates of Vooju Island . That’s without even delving into the four disc marathon that was X-Files or the original Monkey Island series. Whilst the games do have a place in my heart, the cliches are becoming somewhat of an annoyance now.