Summary: A change of focus from civilian to military engagement places a greater emphasis on firearms and offers neat thematic alternatives to scavenging resources. But Lifeline’s familiar urgency is restricted to Danforth’s rather mundane outskirts.
Summary: When we , I loved the games originality and the fact that it was hard to pin down its genre, but hated the bugginess and roughness of the game engine. Despite my criticisms, I was still glad to recommend it.
Conclusion: Seven dollars is not a lot of money except when compared to many of the dirt cheap specials you can find on the Xbox Marketplace this holiday season. That being said, I do recommend Breakdown, as I will take any opportunity to play more State of Decay.
Pros: ○ Sandbox mode ○ Quite a challenge, especially around level 3 or so
Cons: ○ Should have come with the main game ○ Not much to offer beyond the levels
Summary: What the people want doesn’t always have to be a revolution. State of Decay: Breakdown is a full sandbox mode for the main game, carefully designed to incorporate the original's strengths in scavenging and player-created character arcs.
Breakdown does for State of Decay what Daryl does for The Walking Dead
Quarter to Three
29 November 2013
Excerpt: In the Breakdown DLC for State of Decay, you’re no longer playing towards State of Decay’s final mission. What was previously a once-and-done zombie apocalypse with an abrupt and decisive end is now an open-ended world without end. In theory. In practice, the difficulty ramps up until you fail.
Conclusion: Even with so much good, State of Decay still struggles to support the same old setting. I am a big of a zombie fan – I have a trunker anthology by my bedside as we speak – but even I felt that a sense of “been there, done that” when running through this world.
Summary: State of Decay was one of those games that I heard people talk about a lot, but I never really understood. What type of game was it? From what I could gather, it involved permanent character death and resource management in a third person combat game where you tried to keep a group of survivors...