Excerpt: Starlancer is created by Chris Roberts (formerly Origin, now Digital Anvil) who also made the Wing Commander games, and it shows in the graphics and the gameplay : it’s a tuned up version of Wing Commander.
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Excerpt: Starlancer is first-person space combat game, where in the future, countries around the world have formed strategic alliances and now battle for control of Earth, Mars and other planets inside the solar system.
Excerpt: Publisher: Microsoft Developer: Digital Anvil Minimum System Requirements: • Windows 95/98 • Pentium 200 MHz or Higher • 2 MB Graphics Card • 300 MB • 4X or Faster • 32 MB Recommended System Requirements: • 3D Graphics Accelerator Genre: Space Combat Simulation ESRB Rating: Everyone Da Introduction:...
Excerpt: I have to admit that when I first saw preview footage of Starlancer for the Dreamcast, I was pretty excited. Despite being a PC port, the game appeared to be one that would follow in the footsteps of great console shooters such as Panzer Dragoon and Star Fox 64 .
Excerpt: It's not the size of the ship, it's how you use it. In the 22nd century, humans have reached beyond the confines of Earth and expanded into the solar system. Under the democratic rule of the Western Alliance, things were going well: Mars and other planets have been colonized and the people rejoiced.
Pros: Evil Russians!, Great graphics, Best console space combat..., Control issues, Bland story
Excerpt: StarLancer represents a rarity in gaming: a PC title that was smoothly ported to a console. If the prospect of some excellent, high-octane space combat snares your attention, scramble over to StarLancer's flight deck.