Excerpt: The first thing I have to say about StarCraft II: Heart of the Swarm, is: Congratulations, Blizzard! In recent memory, I have never be disappointed with the stories you tell in your titles. “Back in the day,” I played Brood War and got pretty dang good at it. In the days of my youth, I had time to devote myself and could beat even some of the better Korean players. Things are a bit different in the present day.
Conclusion: When StarCraft II: Wings of Liberty was first released, it was a daring risk. Rather than following patterns set forth by Blizzard since their first Warcraft title that included separate campaigns for each playable race in each release, Blizzard had released StarCraft’s highly anticipated sequel with just one campaign.
The first of three installments, Wings of Liberty was being headed by the infantry soldiers of man.
Summary: Retribution is an overall decent add-on that lets you play some very challenging maps that take a long time to finish. The story is decent, and didn't seem completely slapped together, but the characters didn't have a lot of depth to them. The new sound effects were not very noticeable and played a small role in the overall picture. The missions were the highlight of the add-on, and overall it was pretty average.
Excerpt: In an era in which additional content can take so many different forms, the classic PC staple of the ‘expansion pack’ no longer seems to be clearly defined. In the early days of Command & Conquer we’d happily shell out for a few new tanks and some half-baked missions. Whip out a similar offering these days, and we’d huff at any price-tag steeper than a couple of quid. Right off the bat this puts Heart of the Swarm in a rather unusual position.
Excerpt: System Requirements Windows 95/98/NT 4.0 Pentium 90 or higher 16mb RAM DirectX-compatible SVGA Video Card Microsoft-compatible Mouse Double-speed CD-ROM (Quad-speed for Cinematics) Macintosh PowerMac or compatible 16mb RAM System 7.6 or higher 256-color, 640x480 display or better Double-speed CD-ROM (Quad-speed for Cinematics) My favorite game since WarCraft II would of course have to be made by those great guys at Blizzard.
Excerpt: StarCraft is a real-time strategy game of interstellar combat. Three races collide in their attempts to gain dominance. As the military leader for your race, you must gather the resources that you need to train and expand your military to accomplish your goals, and let be it freedom or galactic domination.
Excerpt: "Your base is under attack," you hear the voice coming out of your speakers. Your heart starts to beat faster as you move your mouse over your base. The mighty Protoss are attacking your Zerg base. You try to defend it, but no luck. The "Mission Failed," box appears, and you know you've lost.
Summary: Expectations tend not to run high for add-ons and expansion packs; they're poor-man's sequels, usually thrown together in the wake of the original game's success. But you figure that so long as the expansion offers up more of what you liked about the original, it's good enough. Besides, at half the cost, you can't really ask for much more, can you?
Excerpt: In the end, where does this leave us? Well, StarCraft is simply the most addictive game I have played in a long, long, time. It offers a very competent computer opponent, the ability to build your own custom scenarios and campaigns, and probably the most addictive online play I have seen in years. To top that off, it has the most impressive and epic storyline in its included campaign that I have ever seen in a real-time strategy game.