Reviews and Problems with Star Wars: The Old Republic
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Star Wars The Old Republic: Galactic Starfighter
6 January 2014
Conclusion: Galactic Starfighter shows a lot of promise and there’s a great deal of potentially awesome additions outside of new maps and game mods (like dogfighting!). Treating the expansion as a proof of concept, I certainly wouldn’t mind seeing this version of space combat eventually replace the on-rails space missions or, at the very least, supplement them. I am really excited to see what the expansion will look like in a year.
Star Wars: The Old Republic -- Rise of the Hutt Cartel
21 April 2013
Conclusion: Rise of the Hutt Cartel is an enjoyable but brief expansion that introduces Star Wars: The Old Republic's biggest, most beautiful, and satisfyingly paced planet to date. A new operation and decent gadget-based side missions provide some variety for hardcore and casual players alike, and the Empire and Republic storylines prove that the shift to free-to-play has weakened little of its storytelling power.
Pros: Makeb is big and beautiful, Engaging stories, A well-designed operation
Excerpt: Okay, right at the top, I need to run through a list of disclaimers. First and foremost, I’m not a fan of Massively Multiplayer Online games. The things that I value most in games, such as story, depth, characterization, streamlined interface…these are all concepts that fly in the face of your standard MMO. Because of this, I am simply not equipped to accurately judge things such as Player vs Player since, almost universally, that is an un-fun concept to me.
Excerpt: 3,600 years before Luke Skywalker was bulls-eyeing womp rats in his T-16, the galaxy was enveloped in an all-out war. After over 20 years of fighting, the Sith Empire and the Galactic Republic met to forge Treaty of Coruscant, a document that ended The Great Galactic War in an extremely uneasy stalemate. Battles and skirmishes still flare up in the years following this agreement, and the universe is on-edge at all times.
Pros: Voice acting and production value, Playing through the interesting stories, Load-free instanced areas are a game-changer
Cons: Glitches and missing features, End-game is lackluster, Lack of open-world content
Excerpt: Since the MMO genre first emerged, I’ve always wanted to make the jump to hyperspace and explore the Star Wars universe. Star Wars Galaxies , a 2003 MMORPG starring the universe from the acclaimed sci-fi franchise, was a major disappointment that left me feeling as if one of my biggest gaming dreams would never come to fruition. Then, a few years ago, BioWare announced the development of Star Wars: The Old Republic .
Pros: Best storytelling in an MMO to date, Great voice acting, Star Wars universe brought splendidly to life, Fun and addictive PvP
Cons: Same old genre quest mechanics, Endgame world PvP a letdown, Rare but significant visual glitches
Excerpt: Okay, right at the top, I need to run through a list of disclaimers. First and foremost, I'm not a fan of Massively Multiplayer Online games. The things that I value most in games, such as story, depth, characterization, streamlined interface...these are all concepts that fly in the face of your standard MMO. Because of this, I am simply not equipped to accurately judge things such as Player vs Player since, almost universally, that is an un-fun concept to me.
Excerpt: When I first started playing Star Wars 'The Old Republic' (SWTOR) I was amazed at the level of detail in the first opening scenes and training mission. I was, however, wary as many times before in MMORPG's there's an exciting intro, showing you as a heroic warrior/wizard/spaceman/alien kill-bot, before rudely dumping you into the big world, demoting you to junior pest control and demanding an arbitrary amount of rat tails in exchange for experience.
Excerpt: When Star Wars: The Old Republic was announced as a massively multiplayer online game, there were many people who were disappointed, fearing that the previously single-player Knights of the Old Republic ( KOTOR ) series would lose its role-playing focus in order to accommodate genre conventions.
Conclusion: After playing SWTOR for, well longer than I am willing to admit, I was really impressed with the quality and play style that SWTOR brings to the MMORPG market. The feel of the game, along with the content and canon of being Star Wars will, be able to appeal to many people, not just the hardcore MMO gamers. That being said, SWTOR focuses on role-playing gameplay, rather than the massively multi-player one.