Reviews and Problems with Star Wars: The Old Republic
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Star Wars: The Old Republic - Rise of the Hutt Cartel Review
22 May 2013
Pros: Intriguing storylines for either Jedi or Sith characters, Romance options spice up NPC companionship, Expansive exploration across new and old locales, Some great missions for solo players and groups
Cons: Lack of NPC dialogue in cutscenes and gameplay, Five more levels won't last too long if you're maxed out, Quests on the way to objectives have been cut
Star Wars: The Old Republic -- Rise of the Hutt Cartel
21 April 2013
Conclusion: Rise of the Hutt Cartel is an enjoyable but brief expansion that introduces Star Wars: The Old Republic's biggest, most beautiful, and satisfyingly paced planet to date. A new operation and decent gadget-based side missions provide some variety for hardcore and casual players alike, and the Empire and Republic storylines prove that the shift to free-to-play has weakened little of its storytelling power.
Pros: Makeb is big and beautiful, Engaging stories, A well-designed operation
Excerpt: Okay, right at the top, I need to run through a list of disclaimers. First and foremost, I’m not a fan of Massively Multiplayer Online games. The things that I value most in games, such as story, depth, characterization, streamlined interface…these are all concepts that fly in the face of your standard MMO. Because of this, I am simply not equipped to accurately judge things such as Player vs Player since, almost universally, that is an un-fun concept to me.
Excerpt: 3,600 years before Luke Skywalker was bulls-eyeing womp rats in his T-16, the galaxy was enveloped in an all-out war. After over 20 years of fighting, the Sith Empire and the Galactic Republic met to forge Treaty of Coruscant, a document that ended The Great Galactic War in an extremely uneasy stalemate. Battles and skirmishes still flare up in the years following this agreement, and the universe is on-edge at all times.
Pros: Voice acting and production value, Playing through the interesting stories, Load-free instanced areas are a game-changer
Cons: Glitches and missing features, End-game is lackluster, Lack of open-world content
Excerpt: I finally started playing Star Wars: The Old Republic in an effort to review the new Legacies system that has been added to the RPG. The problem that I was having is that to access the Legacy system, you have to get at least one character all the way through their first chapter quest. And there is so much content that it takes a long time. I didn't unlock my Legacy abilities until I hit level 28.
Excerpt: Since the MMO genre first emerged, I’ve always wanted to make the jump to hyperspace and explore the Star Wars universe. Star Wars Galaxies , a 2003 MMORPG starring the universe from the acclaimed sci-fi franchise, was a major disappointment that left me feeling as if one of my biggest gaming dreams would never come to fruition. Then, a few years ago, BioWare announced the development of Star Wars: The Old Republic .
Pros: Best storytelling in an MMO to date, Great voice acting, Star Wars universe brought splendidly to life, Fun and addictive PvP
Cons: Same old genre quest mechanics, Endgame world PvP a letdown, Rare but significant visual glitches
Summary: The Old Republic sets out to do something new, and I believe it succeeds with flying colors. Bringing more of the action genre to the MMO style works well, and I feel like this is a step forward for massive online gaming. I highly recommend the game if you’re willing to dish out the monthly fee, which is one of the major drawbacks. The Old Republic gets 4 of 5 stars.