Reviews and Problems with Star Wars: Republic Commando
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Star Wars Republic Commando Review
9 May 2006
Excerpt: With the prospect of the third and final episode of Star Wars on the horizon, I could not wait for the release of Republic Commando. LucasArts has a track record of releasing sub-par games that sell big only because the Star Wars label is plastered on the packaging. So I give mad props to who ever broke the cycle and finally released a game that is a solid title.
Conclusion: It's innovative, but hardly a must-buy, except for the diehard fan, and even those poor souls will probably get everything they need out of this game in a single rental.
Pros: The great squad mechanics and AI, plus the first-ever use of both defibrillators and laser-powered windshield wipers (lightwipers?) in a squad-based first-person shooter. Also, Wookies occasionally throw bad guys around like bundles of laundry.
Cons: You finish the single-player campaign after a dozen hours or so, only to find the multiplayer options are few in number and boring in nature. Or maybe long beforehand, when you realize that, based on every available source, an average Jedi would've breezed through all the game's situations in about eight minutes.
Excerpt: Star Wars Republic Commando review Game Over Online - http://www.game-over.com Regardless of what you felt about the latest Star Wars movies, the one extremely cool plot device was the development and deployment of the clone army. Not only did it provide a great battle sequence at the end of Episode 2, it gave an indication as to where Darth Vader would get his seemingly limitless shock troops.
Conclusion: THE VERDICT: Star Wars: Republic Commando is a good game that comfortably combines the high standards of current shooters with the Star Wars mythos to create a truly enjoyable gameplay experience. You might occasionally find yourself frustrated, but that's a rarity, and the gameplay is compelling enough that you'll savour each minute of the dozen or so hours it'll will take you to get through the game.
Excerpt: As much as I try to avoid hype, it usually catches up with me and helps to ruin games that, thanks to said hype, I expect far too much from. Fortunately, this is not such a game. I purposely ignored all the hype because I knew the game was being developed for the XBOX as a Halo clone with stormtroopers, and that the PC version was going to be a tacked on afterthought.
Excerpt: When you think of Star Wars, the first two things that likely come to mind are probably Jedi and space combat in X-Wings and TIE fighters. So logically, a Star Wars game that features neither element would feel like it's missing something. Right? As it turns out, Star Wars Republic Commando's laserlike focus on squad-based, military-style combat makes it a refreshing change of pace for Star Wars games.
Pros: Thrilling campaign from start to finish, Squad commands are fun and intuitive, Excellent visuals and sound effects, Good teammate AI
Cons: Campaign is short, Multiplayer isn't that great
Conclusion: Further info and media on the game is quite scarce for the time being. Still, judging from what was shown of the game up to know, it's safe to say that the developers made the right choice to power the game with the Unreal technology. Character models look splendid and the backdrops appear to be stacked with enough textures and polys to make the game appealing and visually up-to-date. On top of that, LucsaArts also unveiled that they're perfecting the physics system.