Reviews and Problems with Star Wars: Republic Commando
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Star Wars Republic Commando Review
9 May 2006
Excerpt: With the prospect of the third and final episode of Star Wars on the horizon, I could not wait for the release of Republic Commando. LucasArts has a track record of releasing sub-par games that sell big only because the Star Wars label is plastered on the packaging. So I give mad props to who ever broke the cycle and finally released a game that is a solid title.
Conclusion: It's innovative, but hardly a must-buy, except for the diehard fan, and even those poor souls will probably get everything they need out of this game in a single rental.
Pros: The great squad mechanics and AI, plus the first-ever use of both defibrillators and laser-powered windshield wipers (lightwipers?) in a squad-based first-person shooter. Also, Wookies occasionally throw bad guys around like bundles of laundry.
Cons: You finish the single-player campaign after a dozen hours or so, only to find the multiplayer options are few in number and boring in nature. Or maybe long beforehand, when you realize that, based on every available source, an average Jedi would've breezed through all the game's situations in about eight minutes.
Summary: Parents need to know that there are few language concerns or sexual references. Also the game encourages teamwork and some creative thinking. However, there is significant violence, some of it graphic and gory.
Excerpt: Regardless of what you felt about the latest Star Wars movies, the one extremely cool plot device was the development and deployment of the clone army. Not only did it provide a great battle sequence at the end of Episode 2, it gave an indication as to where Darth Vader would get his seemingly limitless shock troops. Besides, how cool was it to find out that the Jedi once had a legion of loyal soldiers cloned from the DNA of one of the galaxy’s best warriors?
Conclusion: THE VERDICT: Star Wars: Republic Commando is a good game that comfortably combines the high standards of current shooters with the Star Wars mythos to create a truly enjoyable gameplay experience. You might occasionally find yourself frustrated, but that's a rarity, and the gameplay is compelling enough that you'll savour each minute of the dozen or so hours it'll will take you to get through the game.
Excerpt: As much as I try to avoid hype, it usually catches up with me and helps to ruin games that, thanks to said hype, I expect far too much from. Fortunately, this is not such a game. I purposely ignored all the hype because I knew the game was being developed for the XBOX as a Halo clone with stormtroopers, and that the PC version was going to be a tacked on afterthought.
Excerpt: When you think of Star Wars, the first two things that likely come to mind are probably Jedi and space combat in X-Wings and TIE fighters. So logically, a Star Wars game that features neither element would feel like it's missing something. Right? As it turns out, Star Wars Republic Commando's laserlike focus on squad-based, military-style combat makes it a refreshing change of pace for Star Wars games.
Pros: Thrilling campaign from start to finish, Squad commands are fun and intuitive, Excellent visuals and sound effects, Good teammate AI
Cons: Campaign is short, Multiplayer isn't that great