Reviews and Problems with Star Wars: Knights of the Old Republic
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Star Wars: The Old Republic - Galactic Starfighter Review
11 February 2014
Excerpt: Star Wars: The Old Republic has been an ever-changing chameleon since its inception, continually trading off features and mechanics with its jump to free-to-play powerhouse and subsequent release of the feature-rich Rise of the Hutt Cartel expansion. Even though the focus of each additional chunk of content has shifted, the sentiment remains the same: exploring the Star Wars universe in new and unique ways should make you feel like a badass.
Pros: Wide range of customizable ship types for diversity, A whole new use for companion characters, Plentiful new lines of dialogue, Fluid and exciting space combat
Cons: Only two maps available for PVP, No new story objectives
Excerpt: The history of RPGs developed using a license from another part of popular culture is dispiriting, to say the least. BioWare fortunately had the great boon of not being forced into a direct adaptation of any film in the Star Wars series. An already-sizable extended universe in which to set its game was also quite helpful.
Excerpt: The enthusiastic reception of Knights of the Old Republic definitely had something to do with it, but Star Wars Knights of the Old Republic II: The Sith Lords came out quickly enough that it was doubtless already being planned. The development switched from BioWare to Obsidian, but LucasArts did an excellent job of shepherding the switchover so that the difference is hard to detect.
Excerpt: A long time ago in a galaxy far, far away, RPG fans had never heard of a Mass Effect and no one was talking Dragon Ages. Instead Bioware was known for creating what most consider the pinnacle of Star Wars games: Knights of the Old Republic.
Excerpt: is fun, tells some interesting stories, and offers players a vast amount of things to do. But the game still suffers from the same things that hold back all MMOs despite the class storylines and voice acting.
Excerpt: At least five major-budget MMORPGs have come and "gone" - that is to say, their subscriber base swelled initially then shrunk dramatically - since Blizzard's hugely successful World of Warcraft was released at the end of 2004. Most of these games are still running, some still with subscription-based fees, some having been converted to free-to-play games with paid features for those who want nice perks.
Excerpt: Other reviews for Star Wars: Knights of the Old Republic 2 gave it high marks for pretty much being more of what they got out of the first game taking an "if it isn't broken, don't fix it" approach. That may have been true for the Xbox version, but this review is based off the PC version, which is one of the buggiest high profile games to be released in quite a while. The game may be playable, but it is far from a smooth ride.
Excerpt: Bioware is famous for developing some of the best RPGs (Role Playing Games) in the world of computer gaming. Its Neverwinter Nights w/ expansions and Baldurs Gates 1, 2 w/ expansions have gotten many awards over the past few years. Developed with Lucus Arts, Star Wars: Knights Of The Old Republic (KOTOR) is one of the new borns for Bioware with a bit different style of gaming. It opened a new era in the limitless world of RPGs.
Pros: Excellent graphics, voice-acting and gameplay. Lots of mini-games inside to provide you with a break from all the missions and quests you have to complete. All party members have different and interesting personalities, some members might come in conflict with each other if you pair them up.
Cons: A numbers of technical problems that bugs your gaming experience, need a big harddrive to run it.
Conclusion: Lasting Value With just three classes to choose from at the beginning, it may appear that the replayability in the game is potentially lacking. As I found out in my short viewing of KotOR at E3, first impressions can be misleading. During the course of the game, you'll choose to become one of three new classes of Jedi, each substantially different from each other in abilities and force power point consumption.