Reviews and Problems with Star Wars: Galactic Battlegrounds
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Star Wars: Galactic Battlegrounds
28 May 2005
Excerpt: Star Wars: Galactic Battlegrounds (SWGB) is real-time strategy game built on Ensemble Studios' BANG engine which was used in Age of Empires 2. Although am not a hard-core fan of Star Wars I must say this game is pretty cool. I like plenty of action in this genre that's why SWGB impressed me despite the game looks a bit dated. Pity they didn't release this game a few years ago it would be definitely a bomb with much higher rating.
Conclusion: The Wrap-up: If you love Star Wars, and you love real-time strategy games, then you don't need me to tell you to go get this game. Fans of Age of Empires II who are looking for a completely new experience may be somewhat disappointed with Galactic Battlegrounds. There are just too many similarities between the two games. But SWGB adds enough new features and strategic elements to make it a quality product within its own right.
Excerpt: Lucas Arts has learned from its' mistakes on Force Commander, and has finally made an RTS worth playing. Using the same game engine as the popular Age of Empires 2, Lucas Arts has brought the Star Wars world into the world of RTS.
Pros: With the scenario editor, you can make up new adventures for your favorite Star Wars characters.
Cons: The Royal Naboo is the civilization without a campaign. There is a learning campaign instead.
Conclusion: you to not only practice but also make some interesting battle combinations. Just how would Imperial Stormtroopers fare against an onslaught of Gungans? It will put Star Wars purists into a tizzy! I actually witnessed a couple of players arguing over whether the cross-trilogy match-ups should have even been allowed. (These are the same two guys that argued about the effectiveness of the Death Star against a Borg Cube.) GB goes about trying to perfect micromanagement.
Excerpt: Ever play a Real Time Strategy game? Red Alert? Empire Earth? Age of Empires? Starcraft? Warcraft? GOOD! Then you are ready to take controls of Star Wars: Galactic Battlegrounds - Lucas Arts' new real time strategy game based in the world of Star Wars. If not then you will need to go through the whole tutorial before you are ready rather than just the last few missions. Is it a ground breaking new game? Not in the least. Does that really matter?
Excerpt: So maybe the title isn't exactly true, but it almost fits. The Clones Campaign is the expansion for Galactic Battlegrounds which is a clone of Age of Empires 2--more or less (much closer to the 'more' than the 'less'). With Battlegrounds, it was easy to argue that the game could have been released as an expansion pack for AoE2, but that's an argument for another day.
Excerpt: Star Wars: Galactic Battlegrounds review Game Over Online - http://www.game-over.com My top three real-time strategy games of all time are Total Annihilation , Starcraft , and Age of Empires II: The Age of Kings . Not appearing on that list, or anywhere close to that list, is Star Wars: Force Commander . LucasArts released Force Commander in 2000, and while the game had an excellent storyline, its graphics and mechanics were terrible.
Excerpt: C'est marrant comme certains styles sont trustés par des studios clairement identifiés et souvent spécialisés. Lorsqu'ils sortent de leur domaine d'expertise, c'est souvent la catastrophe. Vous imaginez un peu iD Software signant un jeu d'échec ou Blizzard un simulateur de vol civil ? Ignorant les risques encourus, LucasArts a, à plusieurs reprises, tenté de percer dans des genres qui lui étaient jusque-là totalement étrangers.